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  1. 研究報告
  2. ゲーム情報学(GI)
  3. 2012
  4. 2012-GI-027

Design and implementation of Bonanza Method for the Evaluation in the Game of Arimaa

https://ipsj.ixsq.nii.ac.jp/records/80932
https://ipsj.ixsq.nii.ac.jp/records/80932
180f47d5-0ba0-41eb-b4b8-1798a13f3f36
名前 / ファイル ライセンス アクション
IPSJ-GI12027004.pdf IPSJ-GI12027004.pdf (489.2 kB)
Copyright (c) 2012 by the Information Processing Society of Japan
オープンアクセス
Item type SIG Technical Reports(1)
公開日 2012-02-24
タイトル
タイトル Design and implementation of Bonanza Method for the Evaluation in the Game of Arimaa
タイトル
言語 en
タイトル Design and implementation of Bonanza Method for the Evaluation in the Game of Arimaa
言語
言語 eng
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_18gh
資源タイプ technical report
著者所属
Department of Computer and Information Sciences, Tokyo University of Agriculture and Technology
著者所属
Department of Computer and Information Sciences, Tokyo University of Agriculture and Technology
著者所属
Department of Computer and Information Sciences, Tokyo University of Agriculture and Technology
著者所属(英)
en
Department of Computer and Information Sciences, Tokyo University of Agriculture and Technology
著者所属(英)
en
Department of Computer and Information Sciences, Tokyo University of Agriculture and Technology
著者所属(英)
en
Department of Computer and Information Sciences, Tokyo University of Agriculture and Technology
著者名 Kanjanapa, Thitipong Kanako, Komiya Yoshiyuki, Kotani

× Kanjanapa, Thitipong Kanako, Komiya Yoshiyuki, Kotani

Kanjanapa, Thitipong
Kanako, Komiya
Yoshiyuki, Kotani

Search repository
著者名(英) Kanjanapa, Thitipong Kanako, Komiya Yoshiyuki, Kotani

× Kanjanapa, Thitipong Kanako, Komiya Yoshiyuki, Kotani

en Kanjanapa, Thitipong
Kanako, Komiya
Yoshiyuki, Kotani

Search repository
論文抄録
内容記述タイプ Other
内容記述 Since the bonanza method had been discovered and proved to be required to make a strong Japanese chess program, the idea of applying it to the other 2-player perfect information game like Arimaa is proposed. In order to create a strong Arimaa program, the study aims to create the evaluation function that enables the accurate positional evaluation by using supervised learning algorithm called bonanza.
論文抄録(英)
内容記述タイプ Other
内容記述 Since the bonanza method had been discovered and proved to be required to make a strong Japanese chess program, the idea of applying it to the other 2-player perfect information game like Arimaa is proposed. In order to create a strong Arimaa program, the study aims to create the evaluation function that enables the accurate positional evaluation by using supervised learning algorithm called bonanza.
書誌レコードID
収録物識別子タイプ NCID
収録物識別子 AA11362144
書誌情報 研究報告ゲーム情報学(GI)

巻 2012-GI-27, 号 4, p. 1-4, 発行日 2012-02-24
Notice
SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc.
出版者
言語 ja
出版者 情報処理学会
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