{"created":"2025-01-18T23:35:16.490195+00:00","updated":"2025-01-21T19:34:28.376195+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00080932","sets":["1164:5305:6705:6706"]},"path":["6706"],"owner":"10","recid":"80932","title":["Design and implementation of Bonanza Method for the Evaluation in the Game of Arimaa"],"pubdate":{"attribute_name":"公開日","attribute_value":"2012-02-24"},"_buckets":{"deposit":"918e903a-7670-4bc6-bfcf-9f7c08f7857b"},"_deposit":{"id":"80932","pid":{"type":"depid","value":"80932","revision_id":0},"owners":[10],"status":"published","created_by":10},"item_title":"Design and implementation of Bonanza Method for the Evaluation in the Game of Arimaa","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"Design and implementation of Bonanza Method for the Evaluation in the Game of Arimaa"},{"subitem_title":"Design and implementation of Bonanza Method for the Evaluation in the Game of Arimaa","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2012-02-24","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"Department of Computer and Information Sciences, Tokyo University of Agriculture and Technology"},{"subitem_text_value":"Department of Computer and Information Sciences, Tokyo University of Agriculture and Technology"},{"subitem_text_value":"Department of Computer and Information Sciences, Tokyo University of Agriculture and Technology"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Department of Computer and Information Sciences, Tokyo University of Agriculture and Technology","subitem_text_language":"en"},{"subitem_text_value":"Department of Computer and Information Sciences, Tokyo University of Agriculture and Technology","subitem_text_language":"en"},{"subitem_text_value":"Department of Computer and Information Sciences, Tokyo University of Agriculture and Technology","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"eng"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/80932/files/IPSJ-GI12027004.pdf"},"date":[{"dateType":"Available","dateValue":"2014-02-24"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GI12027004.pdf","filesize":[{"value":"489.2 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"dba7e78a-0f1e-495a-ad96-afa5475d07bf","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2012 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Kanjanapa, Thitipong"},{"creatorName":"Kanako, Komiya"},{"creatorName":"Yoshiyuki, Kotani"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Kanjanapa, Thitipong","creatorNameLang":"en"},{"creatorName":"Kanako, Komiya","creatorNameLang":"en"},{"creatorName":"Yoshiyuki, Kotani","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11362144","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"Since the bonanza method had been discovered and proved to be required to make a strong Japanese chess program, the idea of applying it to the other 2-player perfect information game like Arimaa is proposed. In order to create a strong Arimaa program, the study aims to create the evaluation function that enables the accurate positional evaluation by using supervised learning algorithm called bonanza.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"Since the bonanza method had been discovered and proved to be required to make a strong Japanese chess program, the idea of applying it to the other 2-player perfect information game like Arimaa is proposed. In order to create a strong Arimaa program, the study aims to create the evaluation function that enables the accurate positional evaluation by using supervised learning algorithm called bonanza.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"4","bibliographic_titles":[{"bibliographic_title":"研究報告ゲーム情報学(GI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2012-02-24","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"4","bibliographicVolumeNumber":"2012-GI-27"}]},"relation_version_is_last":true,"weko_creator_id":"10"},"id":80932,"links":{}}