@techreport{oai:ipsj.ixsq.nii.ac.jp:00080932,
 author = {Kanjanapa, Thitipong and Kanako, Komiya and Yoshiyuki, Kotani and Kanjanapa, Thitipong and Kanako, Komiya and Yoshiyuki, Kotani},
 issue = {4},
 month = {Feb},
 note = {Since the bonanza method had been discovered and proved to be required to make a strong Japanese chess program, the idea of applying it to the other 2-player perfect information game like Arimaa is proposed. In order to create a strong Arimaa program, the study aims to create the evaluation function that enables the accurate positional evaluation by using supervised learning algorithm called bonanza., Since the bonanza method had been discovered and proved to be required to make a strong Japanese chess program, the idea of applying it to the other 2-player perfect information game like Arimaa is proposed. In order to create a strong Arimaa program, the study aims to create the evaluation function that enables the accurate positional evaluation by using supervised learning algorithm called bonanza.},
 title = {Design and implementation of Bonanza Method for the Evaluation in the Game of Arimaa},
 year = {2012}
}