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CRV: A Framework for Visualizing Card Relationships in Digital Collectable Card Games
https://ipsj.ixsq.nii.ac.jp/records/236821
https://ipsj.ixsq.nii.ac.jp/records/23682108849a8d-28d5-4f9c-bf0c-d79623fa8a96
名前 / ファイル | ライセンス | アクション |
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Copyright (c) 2024 by the Information Processing Society of Japan
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Item type | National Convention(1) | |||||||||
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公開日 | 2024-03-01 | |||||||||
タイトル | ||||||||||
タイトル | CRV: A Framework for Visualizing Card Relationships in Digital Collectable Card Games | |||||||||
言語 | ||||||||||
言語 | eng | |||||||||
キーワード | ||||||||||
主題Scheme | Other | |||||||||
主題 | コンピュータと人間社会 | |||||||||
資源タイプ | ||||||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_5794 | |||||||||
資源タイプ | conference paper | |||||||||
著者所属 | ||||||||||
法大 | ||||||||||
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法大 | ||||||||||
著者名 |
薛, 逸誠
× 薛, 逸誠
× 細部, 博史
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論文抄録 | ||||||||||
内容記述タイプ | Other | |||||||||
内容記述 | In this research, we propose a graph visualization-based framework that aims to help both players and game designers overcome information overload in DCCGs. We define cards as nodes, and their relationships as edges to visualize them as a 3D or 2D graph with an interactive interface. The relationship between two cards is determined by calculating their co-occurrence rate in a game. In our experiment, we use “Yu-Gi-Oh! Master Duel” as a case study. We implement our framework by using "3D force-directed graph" and utilize "Cosmograph" to visualize card relationships in two dimensions. | |||||||||
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収録物識別子タイプ | NCID | |||||||||
収録物識別子 | AN00349328 | |||||||||
書誌情報 |
第86回全国大会講演論文集 巻 2024, 号 1, p. 419-420, 発行日 2024-03-01 |
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出版者 | ||||||||||
言語 | ja | |||||||||
出版者 | 情報処理学会 |