{"created":"2025-01-19T01:39:05.751732+00:00","updated":"2025-01-19T09:06:35.938543+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00236821","sets":["6504:11678:11684"]},"path":["11684"],"owner":"44499","recid":"236821","title":["CRV: A Framework for Visualizing Card Relationships in Digital Collectable Card Games"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-03-01"},"_buckets":{"deposit":"06869413-a96a-456b-8e3c-5a2e6545df01"},"_deposit":{"id":"236821","pid":{"type":"depid","value":"236821","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"CRV: A Framework for Visualizing Card Relationships in Digital Collectable Card Games","author_link":["647507","647508"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"CRV: A Framework for Visualizing Card Relationships in Digital Collectable Card Games"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コンピュータと人間社会","subitem_subject_scheme":"Other"}]},"item_type_id":"22","publish_date":"2024-03-01","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"eng"}]},"item_22_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"法大"},{"subitem_text_value":"法大"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/236821/files/IPSJ-Z86-6ZF-04.pdf","label":"IPSJ-Z86-6ZF-04.pdf"},"date":[{"dateType":"Available","dateValue":"2024-07-04"}],"format":"application/pdf","filename":"IPSJ-Z86-6ZF-04.pdf","filesize":[{"value":"297.9 kB"}],"mimetype":"application/pdf","accessrole":"open_date","version_id":"8a33c1f7-3c65-4d57-8a84-6cf01bca36eb","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_22_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"薛, 逸誠"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"細部, 博史"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_22_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00349328","subitem_source_identifier_type":"NCID"}]},"item_22_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"In this research, we propose a graph visualization-based framework that aims to help both players and game designers overcome information overload in DCCGs. We define cards as nodes, and their relationships as edges to visualize them as a 3D or 2D graph with an interactive interface. The relationship between two cards is determined by calculating their co-occurrence rate in a game. In our experiment, we use “Yu-Gi-Oh! Master Duel” as a case study. We implement our framework by using \"3D force-directed graph\" and utilize \"Cosmograph\" to visualize card relationships in two dimensions.","subitem_description_type":"Other"}]},"item_22_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"420","bibliographic_titles":[{"bibliographic_title":"第86回全国大会講演論文集"}],"bibliographicPageStart":"419","bibliographicIssueDates":{"bibliographicIssueDate":"2024-03-01","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2024"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":236821,"links":{}}