ログイン 新規登録
言語:

WEKO3

  • トップ
  • ランキング
To
lat lon distance
To

Field does not validate



インデックスリンク

インデックスツリー

メールアドレスを入力してください。

WEKO

One fine body…

WEKO

One fine body…

アイテム

  1. 研究報告
  2. コンピュータグラフィックスとビジュアル情報学(CG)
  3. 2013
  4. 2013-CG-152

Adaptive Particle Splitting Based on Turbulence Energy for Fluid Simulations on GPUs

https://ipsj.ixsq.nii.ac.jp/records/94956
https://ipsj.ixsq.nii.ac.jp/records/94956
eadef338-bc27-48f9-85f6-b577a046d475
名前 / ファイル ライセンス アクション
IPSJ-CG13152004.pdf IPSJ-CG13152004.pdf (688.1 kB)
Copyright (c) 2013 by the Information Processing Society of Japan
オープンアクセス
Item type SIG Technical Reports(1)
公開日 2013-09-02
タイトル
タイトル Adaptive Particle Splitting Based on Turbulence Energy for Fluid Simulations on GPUs
タイトル
言語 en
タイトル Adaptive Particle Splitting Based on Turbulence Energy for Fluid Simulations on GPUs
言語
言語 eng
キーワード
主題Scheme Other
主題 流体アニメーション
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_18gh
資源タイプ technical report
著者所属
Nara Institute of Science and Technology
著者所属
University of Tsukuba
著者所属
Nara Institute of Science and Technology
著者所属
Nara Institute of Science and Technology
著者所属
Tokyo Institute of Technology
著者所属
Nara Institute of Science and Technology
著者所属(英)
en
Nara Institute of Science and Technology
著者所属(英)
en
University of Tsukuba
著者所属(英)
en
Nara Institute of Science and Technology
著者所属(英)
en
Nara Institute of Science and Technology
著者所属(英)
en
Tokyo Institute of Technology
著者所属(英)
en
Nara Institute of Science and Technology
著者名 ArnoInWoldeLubke Makoto, Fujisawa Taketomi, Takafumi Goshiro, Yamamoto Jun, Miyazaki Hirokazu, Kato

× ArnoInWoldeLubke Makoto, Fujisawa Taketomi, Takafumi Goshiro, Yamamoto Jun, Miyazaki Hirokazu, Kato

ArnoInWoldeLubke
Makoto, Fujisawa
Taketomi, Takafumi
Goshiro, Yamamoto
Jun, Miyazaki
Hirokazu, Kato

Search repository
著者名(英) Arno, InWoldeLubke Makoto, Fujisawa Taketomi, Takafumi Goshiro, Yamamoto Jun, Miyazaki Hirokazu, Kato

× Arno, InWoldeLubke Makoto, Fujisawa Taketomi, Takafumi Goshiro, Yamamoto Jun, Miyazaki Hirokazu, Kato

en Arno, InWoldeLubke
Makoto, Fujisawa
Taketomi, Takafumi
Goshiro, Yamamoto
Jun, Miyazaki
Hirokazu, Kato

Search repository
論文抄録
内容記述タイプ Other
内容記述 We present a simulation method for particle-based fluids to capture small-scale features such as splashes in higher resolution than the underlying base simulation. For this purpose, we split particles in visually important regions of the fluid into smaller, high-resolution particles. To reduce the computational overhead introduced by the additional simulation scale, we propose splitting only those particles found within turbulent surface regions that are visible to the camera. We extract these particles in screen space and decide to split them based on their turbulent energy. Further, to compensate for irregularities in the quantity field that are introduced by transitioning particles, we use a simple blending approach to maintain stability. We fully implemented our method for graphics processing units to further accelerate the computational speed. In early experiments we could achieve speed increases of up to two over a high-resolution simulation while preserving similar visual qualities.
論文抄録(英)
内容記述タイプ Other
内容記述 We present a simulation method for particle-based fluids to capture small-scale features such as splashes in higher resolution than the underlying base simulation. For this purpose, we split particles in visually important regions of the fluid into smaller, high-resolution particles. To reduce the computational overhead introduced by the additional simulation scale, we propose splitting only those particles found within turbulent surface regions that are visible to the camera. We extract these particles in screen space and decide to split them based on their turbulent energy. Further, to compensate for irregularities in the quantity field that are introduced by transitioning particles, we use a simple blending approach to maintain stability. We fully implemented our method for graphics processing units to further accelerate the computational speed. In early experiments we could achieve speed increases of up to two over a high-resolution simulation while preserving similar visual qualities.
書誌レコードID
収録物識別子タイプ NCID
収録物識別子 AN10100541
書誌情報 研究報告グラフィクスとCAD(CG)

巻 2013-CG-152, 号 4, p. 1-8, 発行日 2013-09-02
Notice
SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc.
出版者
言語 ja
出版者 情報処理学会
戻る
0
views
See details
Views

Versions

Ver.1 2025-01-21 14:11:32.024394
Show All versions

Share

Mendeley Twitter Facebook Print Addthis

Cite as

エクスポート

OAI-PMH
  • OAI-PMH JPCOAR
  • OAI-PMH DublinCore
  • OAI-PMH DDI
Other Formats
  • JSON
  • BIBTEX

Confirm


Powered by WEKO3


Powered by WEKO3