{"id":94956,"updated":"2025-01-21T14:11:33.286037+00:00","links":{},"created":"2025-01-18T23:42:09.341376+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00094956","sets":["1164:3206:7078:7253"]},"path":["7253"],"owner":"11","recid":"94956","title":["Adaptive Particle Splitting Based on Turbulence Energy for Fluid Simulations on GPUs"],"pubdate":{"attribute_name":"公開日","attribute_value":"2013-09-02"},"_buckets":{"deposit":"e263cf04-5816-4827-8bee-7c2b5a278c1b"},"_deposit":{"id":"94956","pid":{"type":"depid","value":"94956","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"Adaptive Particle Splitting Based on Turbulence Energy for Fluid Simulations on GPUs","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"Adaptive Particle Splitting Based on Turbulence Energy for Fluid Simulations on GPUs"},{"subitem_title":"Adaptive Particle Splitting Based on Turbulence Energy for Fluid Simulations on GPUs","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"流体アニメーション","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2013-09-02","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"Nara Institute of Science and Technology"},{"subitem_text_value":"University of Tsukuba"},{"subitem_text_value":"Nara Institute of Science and Technology"},{"subitem_text_value":"Nara Institute of Science and Technology"},{"subitem_text_value":"Tokyo Institute of Technology"},{"subitem_text_value":"Nara Institute of Science and Technology"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Nara Institute of Science and Technology","subitem_text_language":"en"},{"subitem_text_value":"University of Tsukuba","subitem_text_language":"en"},{"subitem_text_value":"Nara Institute of Science and Technology","subitem_text_language":"en"},{"subitem_text_value":"Nara Institute of Science and Technology","subitem_text_language":"en"},{"subitem_text_value":"Tokyo Institute of Technology","subitem_text_language":"en"},{"subitem_text_value":"Nara Institute of Science and Technology","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"eng"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/94956/files/IPSJ-CG13152004.pdf"},"date":[{"dateType":"Available","dateValue":"2015-09-02"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CG13152004.pdf","filesize":[{"value":"688.1 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"28"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"a1cfbcdb-ea56-41d7-8239-7a2cb14d3132","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2013 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"ArnoInWoldeLubke"},{"creatorName":"Makoto, Fujisawa"},{"creatorName":"Taketomi, Takafumi"},{"creatorName":"Goshiro, Yamamoto"},{"creatorName":"Jun, Miyazaki"},{"creatorName":"Hirokazu, Kato"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Arno, InWoldeLubke","creatorNameLang":"en"},{"creatorName":"Makoto, Fujisawa","creatorNameLang":"en"},{"creatorName":"Taketomi, Takafumi","creatorNameLang":"en"},{"creatorName":"Goshiro, Yamamoto","creatorNameLang":"en"},{"creatorName":"Jun, Miyazaki","creatorNameLang":"en"},{"creatorName":"Hirokazu, Kato","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10100541","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"We present a simulation method for particle-based fluids to capture small-scale features such as splashes in higher resolution than the underlying base simulation. For this purpose, we split particles in visually important regions of the fluid into smaller, high-resolution particles. To reduce the computational overhead introduced by the additional simulation scale, we propose splitting only those particles found within turbulent surface regions that are visible to the camera. We extract these particles in screen space and decide to split them based on their turbulent energy. Further, to compensate for irregularities in the quantity field that are introduced by transitioning particles, we use a simple blending approach to maintain stability. We fully implemented our method for graphics processing units to further accelerate the computational speed. In early experiments we could achieve speed increases of up to two over a high-resolution simulation while preserving similar visual qualities.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"We present a simulation method for particle-based fluids to capture small-scale features such as splashes in higher resolution than the underlying base simulation. For this purpose, we split particles in visually important regions of the fluid into smaller, high-resolution particles. To reduce the computational overhead introduced by the additional simulation scale, we propose splitting only those particles found within turbulent surface regions that are visible to the camera. We extract these particles in screen space and decide to split them based on their turbulent energy. Further, to compensate for irregularities in the quantity field that are introduced by transitioning particles, we use a simple blending approach to maintain stability. We fully implemented our method for graphics processing units to further accelerate the computational speed. In early experiments we could achieve speed increases of up to two over a high-resolution simulation while preserving similar visual qualities.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告グラフィクスとCAD(CG)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2013-09-02","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"4","bibliographicVolumeNumber":"2013-CG-152"}]},"relation_version_is_last":true,"weko_creator_id":"11"}}