WEKO3
アイテム
平面充填に基づくドア迷路自動生成アルゴリズム
https://ipsj.ixsq.nii.ac.jp/records/213497
https://ipsj.ixsq.nii.ac.jp/records/21349760ae1069-01f6-484d-bc66-6a174d1af280
| 名前 / ファイル | ライセンス | アクション |
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Copyright (c) 2021 by the Information Processing Society of Japan
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| オープンアクセス | ||
| Item type | SIG Technical Reports(1) | |||||||||
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| 公開日 | 2021-10-29 | |||||||||
| タイトル | ||||||||||
| タイトル | 平面充填に基づくドア迷路自動生成アルゴリズム | |||||||||
| 言語 | ||||||||||
| 言語 | jpn | |||||||||
| 資源タイプ | ||||||||||
| 資源タイプ識別子 | http://purl.org/coar/resource_type/c_18gh | |||||||||
| 資源タイプ | technical report | |||||||||
| 著者所属 | ||||||||||
| 金沢工業大学 | ||||||||||
| 著者所属 | ||||||||||
| 金沢工業大学 | ||||||||||
| 著者所属(英) | ||||||||||
| en | ||||||||||
| Kanazawa Institute of Technology | ||||||||||
| 著者所属(英) | ||||||||||
| en | ||||||||||
| Kanazawa Institute of Technology | ||||||||||
| 著者名 |
郭, 清蓮
× 郭, 清蓮
× 茶谷, 卓実
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| 論文抄録 | ||||||||||
| 内容記述タイプ | Other | |||||||||
| 内容記述 | A maze is a game to start from one location to reach another by passing through an intricate path. In 2001, a door-maze game was proposed in which multiple rooms connected by doors. Each room has a certain amount of space and is surrounded by walls or doors. Such door-maze is expected useful for automatically generating the environment of exploration games. However, conventional maze generation algorithms cannot automatically generate door-mazes. Therefore, we started our research to aim at automatic generation of door-mazes. Our originally developed algorithm has two remarkable features: one is the algorithms for room division based on plane filling, and another is a door placement algorithm to insert doors and form maze paths. With our original algorithms, a variety of door mazes can be automatically generated. In this paper will describe our research in detail. | |||||||||
| 論文抄録(英) | ||||||||||
| 内容記述タイプ | Other | |||||||||
| 内容記述 | A maze is a game to start from one location to reach another by passing through an intricate path. In 2001, a door-maze game was proposed in which multiple rooms connected by doors. Each room has a certain amount of space and is surrounded by walls or doors. Such door-maze is expected useful for automatically generating the environment of exploration games. However, conventional maze generation algorithms cannot automatically generate door-mazes. Therefore, we started our research to aim at automatic generation of door-mazes. Our originally developed algorithm has two remarkable features: one is the algorithms for room division based on plane filling, and another is a door placement algorithm to insert doors and form maze paths. With our original algorithms, a variety of door mazes can be automatically generated. In this paper will describe our research in detail. | |||||||||
| 書誌レコードID | ||||||||||
| 収録物識別子タイプ | NCID | |||||||||
| 収録物識別子 | AA11131797 | |||||||||
| 書誌情報 |
研究報告コンピュータビジョンとイメージメディア(CVIM) 巻 2021-CVIM-227, 号 27, p. 1-5, 発行日 2021-10-29 |
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| ISSN | ||||||||||
| 収録物識別子タイプ | ISSN | |||||||||
| 収録物識別子 | 2188-8701 | |||||||||
| Notice | ||||||||||
| SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc. | ||||||||||
| 出版者 | ||||||||||
| 言語 | ja | |||||||||
| 出版者 | 情報処理学会 | |||||||||