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Skin Weight Transfer for Human-like Characters with Helper Joint Rigs
https://ipsj.ixsq.nii.ac.jp/records/233207
https://ipsj.ixsq.nii.ac.jp/records/233207c0955531-6399-42ff-9bc9-1196d3f14230
名前 / ファイル | ライセンス | アクション |
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2026年3月11日からダウンロード可能です。
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Copyright (c) 2024 by the Information Processing Society of Japan
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非会員:¥660, IPSJ:学会員:¥330, CG:会員:¥0, DLIB:会員:¥0 |
Item type | SIG Technical Reports(1) | |||||||||
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公開日 | 2024-03-11 | |||||||||
タイトル | ||||||||||
タイトル | Skin Weight Transfer for Human-like Characters with Helper Joint Rigs | |||||||||
タイトル | ||||||||||
言語 | en | |||||||||
タイトル | Skin Weight Transfer for Human-like Characters with Helper Joint Rigs | |||||||||
言語 | ||||||||||
言語 | eng | |||||||||
キーワード | ||||||||||
主題Scheme | Other | |||||||||
主題 | スポットライト | |||||||||
資源タイプ | ||||||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_18gh | |||||||||
資源タイプ | technical report | |||||||||
著者所属 | ||||||||||
Tokyo Metropolitan University | ||||||||||
著者所属 | ||||||||||
Tokyo Metropolitan University | ||||||||||
著者所属(英) | ||||||||||
en | ||||||||||
Tokyo Metropolitan University | ||||||||||
著者所属(英) | ||||||||||
en | ||||||||||
Tokyo Metropolitan University | ||||||||||
著者名 |
Ziyuan, Cao
× Ziyuan, Cao
× Tomohiko, Mukai
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著者名(英) |
Ziyuan, Cao
× Ziyuan, Cao
× Tomohiko, Mukai
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論文抄録 | ||||||||||
内容記述タイプ | Other | |||||||||
内容記述 | Skin weight transfer is an attractive tool in animation processing. In this paper, we introduce an automatic method enabling the smooth transfer of skin weight between human-like characters bound to helper joint rigs. Our method finds the correspondence between the target vertex and reference mesh regions with two types of spatial proximity. A guide weight map is first generated using a standard skinning technique to establish a relationship between the skin vertices and skeletal joints. The correspondence between the reference and target skins is then found using vertex-to-bone projection and bone-to-skin ray-casting using the guide weights. Our approach can reproduce the reference complex skin deformation animation on target characters. | |||||||||
論文抄録(英) | ||||||||||
内容記述タイプ | Other | |||||||||
内容記述 | Skin weight transfer is an attractive tool in animation processing. In this paper, we introduce an automatic method enabling the smooth transfer of skin weight between human-like characters bound to helper joint rigs. Our method finds the correspondence between the target vertex and reference mesh regions with two types of spatial proximity. A guide weight map is first generated using a standard skinning technique to establish a relationship between the skin vertices and skeletal joints. The correspondence between the reference and target skins is then found using vertex-to-bone projection and bone-to-skin ray-casting using the guide weights. Our approach can reproduce the reference complex skin deformation animation on target characters. | |||||||||
書誌レコードID | ||||||||||
収録物識別子タイプ | NCID | |||||||||
収録物識別子 | AN10100541 | |||||||||
書誌情報 |
研究報告コンピュータグラフィックスとビジュアル情報学(CG) 巻 2024-CG-193, 号 6, p. 1-3, 発行日 2024-03-11 |
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ISSN | ||||||||||
収録物識別子タイプ | ISSN | |||||||||
収録物識別子 | 2188-8949 | |||||||||
Notice | ||||||||||
SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc. | ||||||||||
出版者 | ||||||||||
言語 | ja | |||||||||
出版者 | 情報処理学会 |