@techreport{oai:ipsj.ixsq.nii.ac.jp:00233207, author = {Ziyuan, Cao and Tomohiko, Mukai and Ziyuan, Cao and Tomohiko, Mukai}, issue = {6}, month = {Mar}, note = {Skin weight transfer is an attractive tool in animation processing. In this paper, we introduce an automatic method enabling the smooth transfer of skin weight between human-like characters bound to helper joint rigs. Our method finds the correspondence between the target vertex and reference mesh regions with two types of spatial proximity. A guide weight map is first generated using a standard skinning technique to establish a relationship between the skin vertices and skeletal joints. The correspondence between the reference and target skins is then found using vertex-to-bone projection and bone-to-skin ray-casting using the guide weights. Our approach can reproduce the reference complex skin deformation animation on target characters., Skin weight transfer is an attractive tool in animation processing. In this paper, we introduce an automatic method enabling the smooth transfer of skin weight between human-like characters bound to helper joint rigs. Our method finds the correspondence between the target vertex and reference mesh regions with two types of spatial proximity. A guide weight map is first generated using a standard skinning technique to establish a relationship between the skin vertices and skeletal joints. The correspondence between the reference and target skins is then found using vertex-to-bone projection and bone-to-skin ray-casting using the guide weights. Our approach can reproduce the reference complex skin deformation animation on target characters.}, title = {Skin Weight Transfer for Human-like Characters with Helper Joint Rigs}, year = {2024} }