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アイテム

  1. シンポジウム
  2. シンポジウムシリーズ
  3. ゲームプログラミングワークショップ(GPWS)
  4. 2004

Using master games statistics on the squares played

https://ipsj.ixsq.nii.ac.jp/records/97577
https://ipsj.ixsq.nii.ac.jp/records/97577
3c07031a-7ed5-49f6-832f-a9d66282f2ca
名前 / ファイル ライセンス アクション
IPSJ-GPWS2004017.pdf IPSJ-GPWS2004017.pdf (371.3 kB)
Copyright (c) 2004 by the Information Processing Society of Japan
オープンアクセス
Item type Symposium(1)
公開日 2004-11-12
タイトル
タイトル Using master games statistics on the squares played
タイトル
言語 en
タイトル Using master games statistics on the squares played
言語
言語 eng
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_5794
資源タイプ conference paper
著者所属
Department of Computer Science, Shizuoka University
著者所属
Faculty of Engineering, Shizuoka University
著者所属
Department of Computer Science, Shizuoka University / "Information and Systems", PRESTO, Japan Science and Technology Agency
著者所属(英)
en
Department of Computer Science, Shizuoka University
著者所属(英)
en
Faculty of Engineering, Shizuoka University
著者所属(英)
en
Department of Computer Science, Shizuoka University / "Information and Systems", PRESTO, Japan Science and Technology Agency
著者名 Matsubara, Keigo Hashimoto, Tsuyoshi Iida, Hiroyuki

× Matsubara, Keigo Hashimoto, Tsuyoshi Iida, Hiroyuki

Matsubara, Keigo
Hashimoto, Tsuyoshi
Iida, Hiroyuki

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著者名(英) Matsubara, Keigo Hashimoto, Tsuyoshi Iida, Hiroyuki

× Matsubara, Keigo Hashimoto, Tsuyoshi Iida, Hiroyuki

en Matsubara, Keigo
Hashimoto, Tsuyoshi
Iida, Hiroyuki

Search repository
論文抄録
内容記述タイプ Other
内容記述 Most state-of the art Shogi programs adopt variants of the fixed-depth alpha-beta search algorithm. However, there are numerous search extensions that explore "interesting" lines of play more deeply. Most search extensions make the decision to extend a certain line of play dynamically. We propose a static topological frequency based search extension. That is, the decision to extend searching of a certain move is dependant on the frequency the relevant square was played in master games. As this method was inspired by and akin to Realization Probability Search we named it Topological Frequency Bias (TFB). The proposed TFB has been incorporated to our computer Shogi program, TACOS, and two experiments proved its effectiveness.
論文抄録(英)
内容記述タイプ Other
内容記述 Most state-of the art Shogi programs adopt variants of the fixed-depth alpha-beta search algorithm. However, there are numerous search extensions that explore "interesting" lines of play more deeply. Most search extensions make the decision to extend a certain line of play dynamically. We propose a static topological frequency based search extension. That is, the decision to extend searching of a certain move is dependant on the frequency the relevant square was played in master games. As this method was inspired by and akin to Realization Probability Search we named it Topological Frequency Bias (TFB). The proposed TFB has been incorporated to our computer Shogi program, TACOS, and two experiments proved its effectiveness.
書誌情報 ゲームプログラミングワークショップ2004論文集

巻 2004, p. 100-103, 発行日 2004-11-12
出版者
言語 ja
出版者 情報処理学会
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