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Real-time Hair Rendering using Irradiance Maps
https://ipsj.ixsq.nii.ac.jp/records/82623
https://ipsj.ixsq.nii.ac.jp/records/826234d5f1b23-81b1-48e7-8b53-ca67ee0d8ab8
| 名前 / ファイル | ライセンス | アクション |
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Copyright (c) 2012 by the Information Processing Society of Japan
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| オープンアクセス | ||
| Item type | SIG Technical Reports(1) | |||||||
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| 公開日 | 2012-06-15 | |||||||
| タイトル | ||||||||
| タイトル | Real-time Hair Rendering using Irradiance Maps | |||||||
| タイトル | ||||||||
| 言語 | en | |||||||
| タイトル | Real-time Hair Rendering using Irradiance Maps | |||||||
| 言語 | ||||||||
| 言語 | eng | |||||||
| キーワード | ||||||||
| 主題Scheme | Other | |||||||
| 主題 | 照明・レンダリング | |||||||
| 資源タイプ | ||||||||
| 資源タイプ識別子 | http://purl.org/coar/resource_type/c_18gh | |||||||
| 資源タイプ | technical report | |||||||
| 著者所属 | ||||||||
| Hokkaido University, Japan | ||||||||
| 著者所属 | ||||||||
| Hokkaido University, Japan | ||||||||
| 著者所属 | ||||||||
| Hokkaido University, Japan | ||||||||
| 著者所属(英) | ||||||||
| en | ||||||||
| Hokkaido University, Japan | ||||||||
| 著者所属(英) | ||||||||
| en | ||||||||
| Hokkaido University, Japan | ||||||||
| 著者所属(英) | ||||||||
| en | ||||||||
| Hokkaido University, Japan | ||||||||
| 著者名 |
Xiaoxiong, Xing
Yoshinori, Dobashi
Tsuyoshi, Yamamoto
× Xiaoxiong, Xing Yoshinori, Dobashi Tsuyoshi, Yamamoto
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| 著者名(英) |
Xiaoxiong, Xing
Yoshinori, Dobashi
Tsuyoshi, Yamamoto
× Xiaoxiong, Xing Yoshinori, Dobashi Tsuyoshi, Yamamoto
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| 論文抄録 | ||||||||
| 内容記述タイプ | Other | |||||||
| 内容記述 | We present a real-time framework for rendering hair under environment lighting. We precompute the diffuse and specular irradiance environment maps for Kajiya-Kay model with a given environment map, thus reduce the runtime shading computation to simple texture lookups, and we simulate hair self-shadowing by using offline ambient occlusion. In addition, we further achieve runtime editing of the environment map by using spherical harmonic lighting to accelerate the computation of irradiance maps. | |||||||
| 論文抄録(英) | ||||||||
| 内容記述タイプ | Other | |||||||
| 内容記述 | We present a real-time framework for rendering hair under environment lighting. We precompute the diffuse and specular irradiance environment maps for Kajiya-Kay model with a given environment map, thus reduce the runtime shading computation to simple texture lookups, and we simulate hair self-shadowing by using offline ambient occlusion. In addition, we further achieve runtime editing of the environment map by using spherical harmonic lighting to accelerate the computation of irradiance maps. | |||||||
| 書誌レコードID | ||||||||
| 収録物識別子タイプ | NCID | |||||||
| 収録物識別子 | AN10100541 | |||||||
| 書誌情報 |
研究報告グラフィクスとCAD(CG) 巻 2012-CG-147, 号 2, p. 1-6, 発行日 2012-06-15 |
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| Notice | ||||||||
| SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc. | ||||||||
| 出版者 | ||||||||
| 言語 | ja | |||||||
| 出版者 | 情報処理学会 | |||||||