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Proposal of a simulated RPG framework based on eXtended Intelligence (XI)
https://ipsj.ixsq.nii.ac.jp/records/238515
https://ipsj.ixsq.nii.ac.jp/records/2385156c7fce42-faaa-481a-93a4-9b86dde76101
| 名前 / ファイル | ライセンス | アクション |
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2026年8月30日からダウンロード可能です。
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Copyright (c) 2024 by the Information Processing Society of Japan
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| 非会員:¥660, IPSJ:学会員:¥330, GI:会員:¥0, DLIB:会員:¥0 | ||
| Item type | SIG Technical Reports(1) | |||||||||
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| 公開日 | 2024-08-30 | |||||||||
| タイトル | ||||||||||
| タイトル | Proposal of a simulated RPG framework based on eXtended Intelligence (XI) | |||||||||
| タイトル | ||||||||||
| 言語 | en | |||||||||
| タイトル | Proposal of a simulated RPG framework based on eXtended Intelligence (XI) | |||||||||
| 言語 | ||||||||||
| 言語 | eng | |||||||||
| キーワード | ||||||||||
| 主題Scheme | Other | |||||||||
| 主題 | その他のゲーム | |||||||||
| 資源タイプ | ||||||||||
| 資源タイプ識別子 | http://purl.org/coar/resource_type/c_18gh | |||||||||
| 資源タイプ | technical report | |||||||||
| 著者所属 | ||||||||||
| Toyo University | ||||||||||
| 著者所属 | ||||||||||
| Toyo University | ||||||||||
| 著者所属(英) | ||||||||||
| en | ||||||||||
| Toyo University | ||||||||||
| 著者所属(英) | ||||||||||
| en | ||||||||||
| Toyo University | ||||||||||
| 著者名 |
Maxim, Zhidkov
× Maxim, Zhidkov
× Takayuki, Fujimoto
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| 著者名(英) |
Maxim, Zhidkov
× Maxim, Zhidkov
× Takayuki, Fujimoto
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| 論文抄録 | ||||||||||
| 内容記述タイプ | Other | |||||||||
| 内容記述 | This research delves into the innovative side of Role-Playing Games (RPGs), with a particular emphasis on a novel approach wherein the protagonist is controlled by Artificial Intelligence (AI), while the player manages the game's background elements. This inversion of roles aims to create a simulated role-playing game experience that enhances engagement and immersion. The main goal is to investigate how an AI-controlled protagonist might change the nature of gameplay and increase player engagement by shifting their role from direct control to indirect influence of the AI's decisions. This paradigm promises to deepen the realism of the narrative by encouraging players to take part in interconnectivity of the game world. Additionally, the study introduces the concept of Extended Intelligence (XI) in gaming. | |||||||||
| 論文抄録(英) | ||||||||||
| 内容記述タイプ | Other | |||||||||
| 内容記述 | This research delves into the innovative side of Role-Playing Games (RPGs), with a particular emphasis on a novel approach wherein the protagonist is controlled by Artificial Intelligence (AI), while the player manages the game's background elements. This inversion of roles aims to create a simulated role-playing game experience that enhances engagement and immersion. The main goal is to investigate how an AI-controlled protagonist might change the nature of gameplay and increase player engagement by shifting their role from direct control to indirect influence of the AI's decisions. This paradigm promises to deepen the realism of the narrative by encouraging players to take part in interconnectivity of the game world. Additionally, the study introduces the concept of Extended Intelligence (XI) in gaming. | |||||||||
| 書誌レコードID | ||||||||||
| 収録物識別子タイプ | NCID | |||||||||
| 収録物識別子 | AA11362144 | |||||||||
| 書誌情報 |
研究報告ゲーム情報学(GI) 巻 2024-GI-53, 号 5, p. 1-5, 発行日 2024-08-30 |
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| ISSN | ||||||||||
| 収録物識別子タイプ | ISSN | |||||||||
| 収録物識別子 | 2188-8736 | |||||||||
| Notice | ||||||||||
| SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc. | ||||||||||
| 出版者 | ||||||||||
| 言語 | ja | |||||||||
| 出版者 | 情報処理学会 | |||||||||