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  1. 研究報告
  2. ユビキタスコンピューティングシステム(UBI)
  3. 2024
  4. 2024-UBI-081

Sensing and computing framework for sharing real-space experience

https://ipsj.ixsq.nii.ac.jp/records/232612
https://ipsj.ixsq.nii.ac.jp/records/232612
10af26e6-219b-4f0b-92ba-0fd4eb9850b9
名前 / ファイル ライセンス アクション
IPSJ-UBI24081008.pdf IPSJ-UBI24081008.pdf (2.8 MB)
Copyright (c) 2024 by the Institute of Electronics, Information and Communication Engineers This SIG report is only available to those in membership of the SIG.
UBI:会員:¥0, DLIB:会員:¥0
Item type SIG Technical Reports(1)
公開日 2024-02-22
タイトル
タイトル Sensing and computing framework for sharing real-space experience
タイトル
言語 en
タイトル Sensing and computing framework for sharing real-space experience
言語
言語 eng
キーワード
主題Scheme Other
主題 センシング
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_18gh
資源タイプ technical report
著者所属
Shibaura Institute of Technology
著者所属
Shibaura Institute of Technology
著者所属
Shibaura Institute of Technology
著者所属
Shibaura Institute of Technology
著者所属
Shibaura Institute of Technology
著者所属(英)
en
Shibaura Institute of Technology
著者所属(英)
en
Shibaura Institute of Technology
著者所属(英)
en
Shibaura Institute of Technology
著者所属(英)
en
Shibaura Institute of Technology
著者所属(英)
en
Shibaura Institute of Technology
著者名 Wataru, Sano

× Wataru, Sano

Wataru, Sano

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Oishi, Taisei

× Oishi, Taisei

Oishi, Taisei

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Ryusei, Sugano

× Ryusei, Sugano

Ryusei, Sugano

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Ryoichi, Shinkuma

× Ryoichi, Shinkuma

Ryoichi, Shinkuma

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Gabriele, Trovato

× Gabriele, Trovato

Gabriele, Trovato

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著者名(英) Wataru, Sano

× Wataru, Sano

en Wataru, Sano

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Oishi, Taisei

× Oishi, Taisei

en Oishi, Taisei

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Ryusei, Sugano

× Ryusei, Sugano

en Ryusei, Sugano

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Ryoichi, Shinkuma

× Ryoichi, Shinkuma

en Ryoichi, Shinkuma

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Gabriele, Trovato

× Gabriele, Trovato

en Gabriele, Trovato

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論文抄録
内容記述タイプ Other
内容記述 Opportunities for digital-space experience increase through the metaverse. Increasing opportunities in digital-space experiences leads to decreasing opportunities in the real-space experiences. It is crucial to enhance real-space experiences without compromising the digital-space experiences. Prior research has been done to understand sharing experiences. The prior research is limited to a discussion of the sharing real-space experiences on real space. We present a framework for sharing real-space experiences in digital space through a video content with effects. The effects, derived from sensor data of real-space experiences, are applied to a first-person view video of an experiencer. The sensor data is 3D point cloud data. Simulated experiences, representing digital-space experiences, aim to convey realistic real-space experiences. We conduct an experiment to evaluate simulated experiences. We examine our framework through a quantitative evaluation and two types of subjective evaluation. The experiment compares the simulated experiences under 4 conditions. The conditions are sensor data type, statistic type, effects type, and video content type. Results are obtained and compared for both quantitative and subjective evaluations under each of the conditions. ANOVA is employed to test the significance of means. The video contents and the effects type show significant difference. Correlation matrices of subjective immersion evaluation are presented.
論文抄録(英)
内容記述タイプ Other
内容記述 Opportunities for digital-space experience increase through the metaverse. Increasing opportunities in digital-space experiences leads to decreasing opportunities in the real-space experiences. It is crucial to enhance real-space experiences without compromising the digital-space experiences. Prior research has been done to understand sharing experiences. The prior research is limited to a discussion of the sharing real-space experiences on real space. We present a framework for sharing real-space experiences in digital space through a video content with effects. The effects, derived from sensor data of real-space experiences, are applied to a first-person view video of an experiencer. The sensor data is 3D point cloud data. Simulated experiences, representing digital-space experiences, aim to convey realistic real-space experiences. We conduct an experiment to evaluate simulated experiences. We examine our framework through a quantitative evaluation and two types of subjective evaluation. The experiment compares the simulated experiences under 4 conditions. The conditions are sensor data type, statistic type, effects type, and video content type. Results are obtained and compared for both quantitative and subjective evaluations under each of the conditions. ANOVA is employed to test the significance of means. The video contents and the effects type show significant difference. Correlation matrices of subjective immersion evaluation are presented.
書誌レコードID
収録物識別子タイプ NCID
収録物識別子 AA11838947
書誌情報 研究報告ユビキタスコンピューティングシステム(UBI)

巻 2024-UBI-81, 号 8, p. 1-6, 発行日 2024-02-22
ISSN
収録物識別子タイプ ISSN
収録物識別子 2188-8698
Notice
SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc.
出版者
言語 ja
出版者 情報処理学会
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