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  1. 論文誌(ジャーナル)
  2. Vol.65
  3. No.2

Measuring Complexity in Visual Programming for Elementary School Students

https://ipsj.ixsq.nii.ac.jp/records/232394
https://ipsj.ixsq.nii.ac.jp/records/232394
b19c4283-4760-45fa-a32d-b9c65c862e28
名前 / ファイル ライセンス アクション
IPSJ-JNL6502008.pdf IPSJ-JNL6502008.pdf (1.3 MB)
Copyright (c) 2024 by the Information Processing Society of Japan
オープンアクセス
Item type Journal(1)
公開日 2024-02-15
タイトル
タイトル Measuring Complexity in Visual Programming for Elementary School Students
タイトル
言語 en
タイトル Measuring Complexity in Visual Programming for Elementary School Students
言語
言語 eng
キーワード
主題Scheme Other
主題 [特集:創造的学習のための教育におけるコンピュータ] visual programming, complexity, programming education, elementary school
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_6501
資源タイプ journal article
著者所属
Waseda University
著者所属
Waseda University
著者所属
Waseda University
著者所属
Waseda University
著者所属(英)
en
Waseda University
著者所属(英)
en
Waseda University
著者所属(英)
en
Waseda University
著者所属(英)
en
Waseda University
著者名 Yui, Ono

× Yui, Ono

Yui, Ono

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Daisuke, Saito

× Daisuke, Saito

Daisuke, Saito

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Hironori, Washizaki

× Hironori, Washizaki

Hironori, Washizaki

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Yoshiaki, Fukazawa

× Yoshiaki, Fukazawa

Yoshiaki, Fukazawa

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著者名(英) Yui, Ono

× Yui, Ono

en Yui, Ono

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Daisuke, Saito

× Daisuke, Saito

en Daisuke, Saito

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Hironori, Washizaki

× Hironori, Washizaki

en Hironori, Washizaki

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Yoshiaki, Fukazawa

× Yoshiaki, Fukazawa

en Yoshiaki, Fukazawa

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論文抄録
内容記述タイプ Other
内容記述 Visual programming languages are popular because they can be learned at an early age. Unlike text-based languages, they do not require linguistic knowledge. Visual programming languages are diverse and include block programming, flow programming, AR-based programming, and robot-based programming. Scratch and Viscuit are common visual programming tools. Because effective learning methods for these languages have yet to be clarified, we proposed a method and evaluated its learning effectiveness using Chuggington Programming, which is a visual programming game application. Although the questionnaire responses for five workshops at educational institutions were positive, quiz results for one- to two-hour workshops did not show significant differences based on Wilcoxon's signed rank test. Herein we focus on complexity in visual programming to assess the feasibility of a new evaluation method similar to a text-based evaluation method using turtle graphics. We compare traditional text-based evaluation methods such as Cyclomatic Complexity, Halstead Complexity, etc. with turtle graphics. Then we examine the relationship between data for student performance in the workshop and the complexity level. The solution time and complexity are positively correlated, while the percentage of correct responses and complexity are negatively correlated, validating the complexity has potential as an effective learning measure.
------------------------------
This is a preprint of an article intended for publication Journal of
Information Processing(JIP). This preprint should not be cited. This
article should be cited as: Journal of Information Processing Vol.32(2024) (online)
DOI http://dx.doi.org/10.2197/ipsjjip.32.103
------------------------------
論文抄録(英)
内容記述タイプ Other
内容記述 Visual programming languages are popular because they can be learned at an early age. Unlike text-based languages, they do not require linguistic knowledge. Visual programming languages are diverse and include block programming, flow programming, AR-based programming, and robot-based programming. Scratch and Viscuit are common visual programming tools. Because effective learning methods for these languages have yet to be clarified, we proposed a method and evaluated its learning effectiveness using Chuggington Programming, which is a visual programming game application. Although the questionnaire responses for five workshops at educational institutions were positive, quiz results for one- to two-hour workshops did not show significant differences based on Wilcoxon's signed rank test. Herein we focus on complexity in visual programming to assess the feasibility of a new evaluation method similar to a text-based evaluation method using turtle graphics. We compare traditional text-based evaluation methods such as Cyclomatic Complexity, Halstead Complexity, etc. with turtle graphics. Then we examine the relationship between data for student performance in the workshop and the complexity level. The solution time and complexity are positively correlated, while the percentage of correct responses and complexity are negatively correlated, validating the complexity has potential as an effective learning measure.
------------------------------
This is a preprint of an article intended for publication Journal of
Information Processing(JIP). This preprint should not be cited. This
article should be cited as: Journal of Information Processing Vol.32(2024) (online)
DOI http://dx.doi.org/10.2197/ipsjjip.32.103
------------------------------
書誌レコードID
収録物識別子タイプ NCID
収録物識別子 AN00116647
書誌情報 情報処理学会論文誌

巻 65, 号 2, 発行日 2024-02-15
ISSN
収録物識別子タイプ ISSN
収録物識別子 1882-7764
公開者
言語 ja
出版者 情報処理学会
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