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Moving Closer to Real-world Reinforcement Learning
https://ipsj.ixsq.nii.ac.jp/records/216508
https://ipsj.ixsq.nii.ac.jp/records/216508a0256cf1-29c3-4d3d-960d-55068c2dcaab
名前 / ファイル | ライセンス | アクション |
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Copyright (c) 2022 by the Information Processing Society of Japan
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オープンアクセス |
Item type | SIG Technical Reports(1) | |||||||
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公開日 | 2022-02-18 | |||||||
タイトル | ||||||||
タイトル | Moving Closer to Real-world Reinforcement Learning | |||||||
タイトル | ||||||||
言語 | en | |||||||
タイトル | Moving Closer to Real-world Reinforcement Learning | |||||||
言語 | ||||||||
言語 | eng | |||||||
キーワード | ||||||||
主題Scheme | Other | |||||||
主題 | 招待講演 | |||||||
資源タイプ | ||||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_18gh | |||||||
資源タイプ | technical report | |||||||
著者所属 | ||||||||
Google Brain | ||||||||
著者所属(英) | ||||||||
en | ||||||||
Google Brain | ||||||||
著者名 |
Yunjin, Tang
× Yunjin, Tang
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著者名(英) |
Yunjin, Tang
× Yunjin, Tang
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論文抄録 | ||||||||
内容記述タイプ | Other | |||||||
内容記述 | From super-human performance in games to ultra-efficient automatic chip layout design, we have witnessed the rise of deep reinforcement learning (RL) and its transition from proof-of-concept tasks to beneficial real world applications. In this presentation, I will show some research topics that are critical for us to further advance toward more and more real-world RL applications. The topics to be covered include model-based RL, which aims to address the data inefficiency and environmental uncertainty problems commonly encountered in deep RL, and offline RL techniques wherein we could only rely on the available dataset to learn policies when data collection is expensive. To shed light on interpreting agent behaviors, I will introduce works that combine attention with RL. Finally, manually designing tasks and tuning rewards to training policies can be exhausting, I will cover some works that focus on open-endedness RL that may train the desired policies and at the same time relieve us from the laborious task design. | |||||||
論文抄録(英) | ||||||||
内容記述タイプ | Other | |||||||
内容記述 | From super-human performance in games to ultra-efficient automatic chip layout design, we have witnessed the rise of deep reinforcement learning (RL) and its transition from proof-of-concept tasks to beneficial real world applications. In this presentation, I will show some research topics that are critical for us to further advance toward more and more real-world RL applications. The topics to be covered include model-based RL, which aims to address the data inefficiency and environmental uncertainty problems commonly encountered in deep RL, and offline RL techniques wherein we could only rely on the available dataset to learn policies when data collection is expensive. To shed light on interpreting agent behaviors, I will introduce works that combine attention with RL. Finally, manually designing tasks and tuning rewards to training policies can be exhausting, I will cover some works that focus on open-endedness RL that may train the desired policies and at the same time relieve us from the laborious task design. | |||||||
書誌レコードID | ||||||||
収録物識別子タイプ | NCID | |||||||
収録物識別子 | AN10438399 | |||||||
書誌情報 |
研究報告オーディオビジュアル複合情報処理(AVM) 巻 2022-AVM-116, 号 9, p. 1-1, 発行日 2022-02-18 |
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ISSN | ||||||||
収録物識別子タイプ | ISSN | |||||||
収録物識別子 | 2188-8582 | |||||||
Notice | ||||||||
SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc. | ||||||||
出版者 | ||||||||
言語 | ja | |||||||
出版者 | 情報処理学会 |