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アイテム

  1. シンポジウム
  2. シンポジウムシリーズ
  3. ゲームプログラミングワークショップ(GPWS)
  4. 2021

Prediction of Werewolf Players by SentimentAnalysis of Game Dialogue in Japanese

https://ipsj.ixsq.nii.ac.jp/records/213454
https://ipsj.ixsq.nii.ac.jp/records/213454
06dada80-0465-447f-856d-6e479949cc65
名前 / ファイル ライセンス アクション
IPSJ-GPWS2021033.pdf IPSJ-GPWS2021033.pdf (1.3 MB)
Copyright (c) 2021 by the Information Processing Society of Japan
オープンアクセス
Item type Symposium(1)
公開日 2021-11-06
タイトル
タイトル Prediction of Werewolf Players by SentimentAnalysis of Game Dialogue in Japanese
タイトル
言語 en
タイトル Prediction of Werewolf Players by SentimentAnalysis of Game Dialogue in Japanese
言語
言語 eng
キーワード
主題Scheme Other
主題 Imperfect Information Games
キーワード
主題Scheme Other
主題 The Werewolf Game
キーワード
主題Scheme Other
主題 Sentiment Analysis
キーワード
主題Scheme Other
主題 Gated Recurrent Unit
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_5794
資源タイプ conference paper
著者所属
Graduate School of Arts and Sciences, the University of Tokyo
著者所属
Graduate School of Interdisciplinary Information Studies, the University of Tokyo
著者所属(英)
en
Graduate School of Arts and Sciences, the University of Tokyo
著者所属(英)
en
Graduate School of Interdisciplinary Information Studies, the University of Tokyo
著者名 Yingxue, Sun

× Yingxue, Sun

Yingxue, Sun

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Tomoyuki, Kaneko

× Tomoyuki, Kaneko

Tomoyuki, Kaneko

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著者名(英) Yingxue, Sun

× Yingxue, Sun

en Yingxue, Sun

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Tomoyuki, Kaneko

× Tomoyuki, Kaneko

en Tomoyuki, Kaneko

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論文抄録
内容記述タイプ Other
内容記述 The werewolf game is a communication game about trust and deception that is recently trending worldwide, and researchers have studied how to train AI agents to play this game. Compared to AI agents in other games, AI agents in the werewolf game need to speculate the intention of other players’ through their conversations in natural language in addition to other discrete actions. There are different viewpoints for agents in the werewolf game because agents can be assigned to different roles, leading to different information sets. This paper starts from a villager player’s viewpoint, and tries to analyze the only public information for them —— dialog using sentiment points, coming out information, and voting points. We implemented our models with Gated Recurrent Unit (GRU), and three tasks are evaluated via these data sets: werewolf prediction, prediction using CO information, and voting prediction. All of the tasks get accuracy better than the random model.
論文抄録(英)
内容記述タイプ Other
内容記述 The werewolf game is a communication game about trust and deception that is recently trending worldwide, and researchers have studied how to train AI agents to play this game. Compared to AI agents in other games, AI agents in the werewolf game need to speculate the intention of other players’ through their conversations in natural language in addition to other discrete actions. There are different viewpoints for agents in the werewolf game because agents can be assigned to different roles, leading to different information sets. This paper starts from a villager player’s viewpoint, and tries to analyze the only public information for them —— dialog using sentiment points, coming out information, and voting points. We implemented our models with Gated Recurrent Unit (GRU), and three tasks are evaluated via these data sets: werewolf prediction, prediction using CO information, and voting prediction. All of the tasks get accuracy better than the random model.
書誌情報 ゲームプログラミングワークショップ2021論文集

巻 2021, p. 186-191, 発行日 2021-11-06
出版者
言語 ja
出版者 情報処理学会
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