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アイテム

  1. シンポジウム
  2. シンポジウムシリーズ
  3. マルチメディア、分散、協調とモバイルシンポジウム(DICOMO)
  4. 2018

Prolonging Network Stability in Relay Virtual Reality Networks

https://ipsj.ixsq.nii.ac.jp/records/193540
https://ipsj.ixsq.nii.ac.jp/records/193540
6cbcb5c0-1e1e-4c12-9043-61f2d3fcb212
名前 / ファイル ライセンス アクション
IPSJ-DICOMO2018113.pdf IPSJ-DICOMO2018113.pdf (1.4 MB)
Copyright (c) 2018 by the Information Processing Society of Japan
オープンアクセス
Item type Symposium(1)
公開日 2018-06-27
タイトル
タイトル Prolonging Network Stability in Relay Virtual Reality Networks
言語
言語 eng
キーワード
主題Scheme Other
主題 ネットワークプロトコル
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_5794
資源タイプ conference paper
著者所属
The University of Tokyo
著者所属
The University of Tokyo
著者所属
The University of Tokyo
著者所属(英)
en
The University of Tokyo
著者所属(英)
en
The University of Tokyo
著者所属(英)
en
The University of Tokyo
著者名 Ben, Ruktantichoke

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Ben, Ruktantichoke

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Vorapong, Suppakitpaisarn

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Vorapong, Suppakitpaisarn

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Kaoru, Sezaki

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Kaoru, Sezaki

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著者名(英) Ben, Ruktantichoke

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en Ben, Ruktantichoke

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Vorapong, Suppakitpaisarn

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en Vorapong, Suppakitpaisarn

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Kaoru, Sezaki

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論文抄録
内容記述タイプ Other
内容記述 Multi-user virtual reality (VR) applications require stable networks over time to deliver high quality untethered VR. This imposes tighter requirements on the underlying network which have been neglected by previous studies. Our work focuses on millimeter wave wireless networks formed by users co-located in a VR playground. Wireless VR requires 60 GHz signals to support the required bandwidth. However, high frequency signals are susceptible to obstacle blockage, and relaying is necessary for dealing with blockage scenarios that change much more rapidly than in general mobile networks. Our work develops stable relay methods to overcome this issue. A relay scheme can be conceived by matching nodes that have line of sight to the AP with nodes that are blocked. We modify existing matching algorithms to prioritize established links and propose our own group matching for prolonging network stability. Our modified matching algorithms reduce the amount of rerouting required in Xu’s relay method by 61.8% and Zeng’s relay method by 55.6% on average. Our proposed group matching algorithm outperforms the modified algorithms and requires only 2.73% of nodes to be rerouted at each timestep. Our numerical results indicate that prioritizing established links in relay virtual reality networks significantly improves network stability over time.
論文抄録(英)
内容記述タイプ Other
内容記述 Multi-user virtual reality (VR) applications require stable networks over time to deliver high quality untethered VR. This imposes tighter requirements on the underlying network which have been neglected by previous studies. Our work focuses on millimeter wave wireless networks formed by users co-located in a VR playground. Wireless VR requires 60 GHz signals to support the required bandwidth. However, high frequency signals are susceptible to obstacle blockage, and relaying is necessary for dealing with blockage scenarios that change much more rapidly than in general mobile networks. Our work develops stable relay methods to overcome this issue. A relay scheme can be conceived by matching nodes that have line of sight to the AP with nodes that are blocked. We modify existing matching algorithms to prioritize established links and propose our own group matching for prolonging network stability. Our modified matching algorithms reduce the amount of rerouting required in Xu’s relay method by 61.8% and Zeng’s relay method by 55.6% on average. Our proposed group matching algorithm outperforms the modified algorithms and requires only 2.73% of nodes to be rerouted at each timestep. Our numerical results indicate that prioritizing established links in relay virtual reality networks significantly improves network stability over time.
書誌情報 マルチメディア,分散協調とモバイルシンポジウム2018論文集

巻 2018, p. 736-746, 発行日 2018-06-27
出版者
言語 ja
出版者 情報処理学会
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