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アイテム

  1. シンポジウム
  2. シンポジウムシリーズ
  3. Workshop on Curling Informatics (WCI)
  4. 2018

Deep Reinforcement Learning for the Game of Simulated Curling

https://ipsj.ixsq.nii.ac.jp/records/190729
https://ipsj.ixsq.nii.ac.jp/records/190729
94c5bf47-9519-42ea-892f-89dac97a2d80
名前 / ファイル ライセンス アクション
IPSJ-WCI2018002.pdf IPSJ-WCI2018002.pdf (105.0 kB)
Copyright (c) 2018 by the Information Processing Society of Japan
オープンアクセス
Item type Symposium(1)
公開日 2018-07-26
タイトル
タイトル Deep Reinforcement Learning for the Game of Simulated Curling
タイトル
言語 en
タイトル Deep Reinforcement Learning for the Game of Simulated Curling
言語
言語 eng
キーワード
主題Scheme Other
主題 Deep reinforcement learning
キーワード
主題Scheme Other
主題 Machine learning
キーワード
主題Scheme Other
主題 Monte-Carlo tree search
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_5794
資源タイプ conference paper
著者所属
Ulsan National Institute of Science and Technology
著者所属
Ulsan National Institute of Science and Technology
著者所属
Ulsan National Institute of Science and Technology
著者所属
Korea University
著者所属(英)
en
Ulsan National Institute of Science and Technology
著者所属(英)
en
Ulsan National Institute of Science and Technology
著者所属(英)
en
Ulsan National Institute of Science and Technology
著者所属(英)
en
Korea University
著者名 Kyowoon, Lee

× Kyowoon, Lee

Kyowoon, Lee

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Sol-A, Kim

× Sol-A, Kim

Sol-A, Kim

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Jaesik, Choi

× Jaesik, Choi

Jaesik, Choi

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Seong-Whan, Lee

× Seong-Whan, Lee

Seong-Whan, Lee

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著者名(英) Kyowoon, Lee

× Kyowoon, Lee

en Kyowoon, Lee

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Sol-A, Kim

× Sol-A, Kim

en Sol-A, Kim

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Jaesik, Choi

× Jaesik, Choi

en Jaesik, Choi

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Seong-Whan, Lee

× Seong-Whan, Lee

en Seong-Whan, Lee

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論文抄録
内容記述タイプ Other
内容記述 Recently, deep reinforcement learning have achieved super-human performance in the deterministic games with discrete action spaces, such as Atari games and Go. However, it is still not clear how to utilize deep neural networks for discrete actions in complex games in which a minute change of an action could alter the outcome of the games dramatically. To solve this issue, we incorporates a deep neural network for learning game strategy with a kernel-based Monte Carlo tree search for finding actions from continuous space especially for the game of curling. Without any hand-crafted feature, we train our network in supervised learning manner and then reinforcement learning. Recently, our framework outperforms existing programs equipped with several hand-crafted features for curling and won in the Game AI Tournaments (GAT-2018).
論文抄録(英)
内容記述タイプ Other
内容記述 Recently, deep reinforcement learning have achieved super-human performance in the deterministic games with discrete action spaces, such as Atari games and Go. However, it is still not clear how to utilize deep neural networks for discrete actions in complex games in which a minute change of an action could alter the outcome of the games dramatically. To solve this issue, we incorporates a deep neural network for learning game strategy with a kernel-based Monte Carlo tree search for finding actions from continuous space especially for the game of curling. Without any hand-crafted feature, we train our network in supervised learning manner and then reinforcement learning. Recently, our framework outperforms existing programs equipped with several hand-crafted features for curling and won in the Game AI Tournaments (GAT-2018).
書誌情報 WCI2018論文集

巻 2018, p. 5-7, 発行日 2018-07-26
出版者
言語 ja
出版者 情報処理学会
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