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Gamification Mechanism for Enhancing a Participatory Urban Sensing: Survey and Practical Results
https://ipsj.ixsq.nii.ac.jp/records/147417
https://ipsj.ixsq.nii.ac.jp/records/1474173f1e6f3c-eeda-44e1-a6d2-0e355b9381bb
| 名前 / ファイル | ライセンス | アクション |
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Copyright (c) 2016 by the Information Processing Society of Japan
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| オープンアクセス | ||
| Item type | Journal(1) | |||||||||
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| 公開日 | 2016-01-15 | |||||||||
| タイトル | ||||||||||
| タイトル | Gamification Mechanism for Enhancing a Participatory Urban Sensing: Survey and Practical Results | |||||||||
| タイトル | ||||||||||
| 言語 | en | |||||||||
| タイトル | Gamification Mechanism for Enhancing a Participatory Urban Sensing: Survey and Practical Results | |||||||||
| 言語 | ||||||||||
| 言語 | eng | |||||||||
| キーワード | ||||||||||
| 主題Scheme | Other | |||||||||
| 主題 | [特集:スマートコミュニティ実現のための高度交通システムとモバイル通信(招待論文)] gamification, participatory sensing, opportunistic sensing, urban sensing, incentive, survey | |||||||||
| 資源タイプ | ||||||||||
| 資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||||||
| 資源タイプ | journal article | |||||||||
| 著者所属 | ||||||||||
| Nara Institute of Science and Technology | ||||||||||
| 著者所属 | ||||||||||
| Nara Institute of Science and Technology | ||||||||||
| 著者所属(英) | ||||||||||
| en | ||||||||||
| Nara Institute of Science and Technology | ||||||||||
| 著者所属(英) | ||||||||||
| en | ||||||||||
| Nara Institute of Science and Technology | ||||||||||
| 著者名 |
Yutaka, Arakawa
× Yutaka, Arakawa
× Yuki, Matsuda
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| 著者名(英) |
Yutaka, Arakawa
× Yutaka, Arakawa
× Yuki, Matsuda
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| 論文抄録 | ||||||||||
| 内容記述タイプ | Other | |||||||||
| 内容記述 | This paper investigates gamification mechanisms and their application for promoting participatory urban sensing. Participatory sensing, which utilizes user smartphones as sensors, is focused on as an effective and economical sensing mechanism for wide areas. However, countinuing to motivate many participants for a long time is difficult. In addition, monetary incentives are limited generally. To solve these problems, gamification mechanisms are considered one promising technique because they have the potential to suppress monetary incentives by maintaining the motivation of participants. In addition to a general survey, we introduce our past practical research results on gamified participatory urban sensing. \n------------------------------ This is a preprint of an article intended for publication Journal of Information Processing(JIP). This preprint should not be cited. This article should be cited as: Journal of Information Processing Vol.24(2016) No.1 (online) DOI http://dx.doi.org/10.2197/ipsjjip.24.31 ------------------------------ |
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| 論文抄録(英) | ||||||||||
| 内容記述タイプ | Other | |||||||||
| 内容記述 | This paper investigates gamification mechanisms and their application for promoting participatory urban sensing. Participatory sensing, which utilizes user smartphones as sensors, is focused on as an effective and economical sensing mechanism for wide areas. However, countinuing to motivate many participants for a long time is difficult. In addition, monetary incentives are limited generally. To solve these problems, gamification mechanisms are considered one promising technique because they have the potential to suppress monetary incentives by maintaining the motivation of participants. In addition to a general survey, we introduce our past practical research results on gamified participatory urban sensing. \n------------------------------ This is a preprint of an article intended for publication Journal of Information Processing(JIP). This preprint should not be cited. This article should be cited as: Journal of Information Processing Vol.24(2016) No.1 (online) DOI http://dx.doi.org/10.2197/ipsjjip.24.31 ------------------------------ |
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| 書誌レコードID | ||||||||||
| 収録物識別子タイプ | NCID | |||||||||
| 収録物識別子 | AN00116647 | |||||||||
| 書誌情報 |
情報処理学会論文誌 巻 57, 号 1, 発行日 2016-01-15 |
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| ISSN | ||||||||||
| 収録物識別子タイプ | ISSN | |||||||||
| 収録物識別子 | 1882-7764 | |||||||||