ログイン 新規登録
言語:

WEKO3

  • トップ
  • ランキング
To
lat lon distance
To

Field does not validate



インデックスリンク

インデックスツリー

メールアドレスを入力してください。

WEKO

One fine body…

WEKO

One fine body…

アイテム

  1. 論文誌(トランザクション)
  2. コンピューティングシステム(ACS)
  3. Vol.8
  4. No.4

A Game Theoretic Approach to Power Reduction in Distributed Storage Systems

https://ipsj.ixsq.nii.ac.jp/records/146078
https://ipsj.ixsq.nii.ac.jp/records/146078
13106a44-c7c8-414a-b7b2-1908372ed27a
名前 / ファイル ライセンス アクション
IPSJ-TACS0804005.pdf IPSJ-TACS0804005.pdf (677.9 kB)
Copyright (c) 2015 by the Information Processing Society of Japan
オープンアクセス
Item type Trans(1)
公開日 2015-11-20
タイトル
タイトル A Game Theoretic Approach to Power Reduction in Distributed Storage Systems
タイトル
言語 en
タイトル A Game Theoretic Approach to Power Reduction in Distributed Storage Systems
言語
言語 eng
キーワード
主題Scheme Other
主題 [省電力方式] distributed storage system, power-saving, autonomous control, game theory
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_6501
資源タイプ journal article
著者所属
Department of Computer Science, University of Tsukuba
著者所属
DWANGO Co., Ltd.
著者所属
Department of Computer Science, University of Tsukuba
著者所属(英)
en
Department of Computer Science, University of Tsukuba
著者所属(英)
en
DWANGO Co., Ltd.
著者所属(英)
en
Department of Computer Science, University of Tsukuba
著者名 Koji, Hasebe

× Koji, Hasebe

Koji, Hasebe

Search repository
Takumi, Sawada

× Takumi, Sawada

Takumi, Sawada

Search repository
Kazuhiko, Kato

× Kazuhiko, Kato

Kazuhiko, Kato

Search repository
著者名(英) Koji, Hasebe

× Koji, Hasebe

en Koji, Hasebe

Search repository
Takumi, Sawada

× Takumi, Sawada

en Takumi, Sawada

Search repository
Kazuhiko, Kato

× Kazuhiko, Kato

en Kazuhiko, Kato

Search repository
論文抄録
内容記述タイプ Other
内容記述 We present a game theoretic approach for power reduction in large-scale distributed storage systems. The key idea is to use a distributed hash table and migrate its virtual nodes dynamically so as to skew the workload towards a subset of physical disks while not overloading them. To realize this idea in an autonomous way, virtual nodes are regarded as selfish agents playing a game in which each node receives a payoff according to the workload of the disk on which it currently resides. We model this setting as a potential game, a kind of strategic game in which the incentive of all players to change their strategy can be represented by a single global function. Thus, any increase in the payoff of a virtual node yields a better state in terms of energy conservation. This game model consists of a pair of global and private payoff functions, derived by the Wonderful Life Utility scheme. The former function evaluates how good the current state of the system is, while the latter determines the current payoff of each node. The performance of our method is measured both by simulations and a prototype implementation. From the experiments, we observed that our method consumed 11.1%-16.4% less energy than the static configuration. In addition, although a small number of responses were heavily delayed because of overloading of some disks at peak time, our method maintained preferred overall average response time in the range 50-190ms.
\n------------------------------
This is a preprint of an article intended for publication Journal of
Information Processing(JIP). This preprint should not be cited. This
article should be cited as: Journal of Information Processing Vol.24(2016) No.1(online)
------------------------------
論文抄録(英)
内容記述タイプ Other
内容記述 We present a game theoretic approach for power reduction in large-scale distributed storage systems. The key idea is to use a distributed hash table and migrate its virtual nodes dynamically so as to skew the workload towards a subset of physical disks while not overloading them. To realize this idea in an autonomous way, virtual nodes are regarded as selfish agents playing a game in which each node receives a payoff according to the workload of the disk on which it currently resides. We model this setting as a potential game, a kind of strategic game in which the incentive of all players to change their strategy can be represented by a single global function. Thus, any increase in the payoff of a virtual node yields a better state in terms of energy conservation. This game model consists of a pair of global and private payoff functions, derived by the Wonderful Life Utility scheme. The former function evaluates how good the current state of the system is, while the latter determines the current payoff of each node. The performance of our method is measured both by simulations and a prototype implementation. From the experiments, we observed that our method consumed 11.1%-16.4% less energy than the static configuration. In addition, although a small number of responses were heavily delayed because of overloading of some disks at peak time, our method maintained preferred overall average response time in the range 50-190ms.
\n------------------------------
This is a preprint of an article intended for publication Journal of
Information Processing(JIP). This preprint should not be cited. This
article should be cited as: Journal of Information Processing Vol.24(2016) No.1(online)
------------------------------
書誌レコードID
収録物識別子タイプ NCID
収録物識別子 AA11833852
書誌情報 情報処理学会論文誌コンピューティングシステム(ACS)

巻 8, 号 4, 発行日 2015-11-20
ISSN
収録物識別子タイプ ISSN
収録物識別子 1882-7829
出版者
言語 ja
出版者 情報処理学会
戻る
0
views
See details
Views

Versions

Ver.1 2025-01-20 06:50:03.453574
Show All versions

Share

Mendeley Twitter Facebook Print Addthis

Cite as

エクスポート

OAI-PMH
  • OAI-PMH JPCOAR
  • OAI-PMH DublinCore
  • OAI-PMH DDI
Other Formats
  • JSON
  • BIBTEX

Confirm


Powered by WEKO3


Powered by WEKO3