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  1. 研究報告
  2. コンピュータと教育(CE)
  3. 2015
  4. 2015-CE-129

Difference on Visual Related Programming Understanding between Designers and Programmers by Using a Programmed Contents Comparison Method

https://ipsj.ixsq.nii.ac.jp/records/141354
https://ipsj.ixsq.nii.ac.jp/records/141354
84de5d5f-dc50-43bc-84fd-14a70d4f85dd
名前 / ファイル ライセンス アクション
IPSJ-CE15129011.pdf IPSJ-CE15129011 (401.5 kB)
Copyright (c) 2015 by the Information Processing Society of Japan
オープンアクセス
Item type SIG Technical Reports(1)
公開日 2015-03-14
タイトル
タイトル Difference on Visual Related Programming Understanding between Designers and Programmers by Using a Programmed Contents Comparison Method
タイトル
言語 en
タイトル Difference on Visual Related Programming Understanding between Designers and Programmers by Using a Programmed Contents Comparison Method
言語
言語 eng
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_18gh
資源タイプ technical report
著者所属
Graduate School of Intercultural Studies, Kobe University
著者所属
Graduate School of Information Technology, Kobe Institute of Computing
著者所属
Graduate School of Intercultural Studies, Kobe University
著者所属
Graduate School of Intercultural Studies, Kobe University
著者所属(英)
en
Graduate School of Intercultural Studies, Kobe University
著者所属(英)
en
Graduate School of Information Technology, Kobe Institute of Computing
著者所属(英)
en
Graduate School of Intercultural Studies, Kobe University
著者所属(英)
en
Graduate School of Intercultural Studies, Kobe University
著者名 Dick, Martinez Calderon

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Dick, Martinez Calderon

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Yukinobu, Miyamoto

× Yukinobu, Miyamoto

Yukinobu, Miyamoto

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Hidenari, Kiyomitsu

× Hidenari, Kiyomitsu

Hidenari, Kiyomitsu

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Kazuhiro, Ohtsuki

× Kazuhiro, Ohtsuki

Kazuhiro, Ohtsuki

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著者名(英) Dick, Martinez Calderon

× Dick, Martinez Calderon

en Dick, Martinez Calderon

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Yukinobu, Miyamoto

× Yukinobu, Miyamoto

en Yukinobu, Miyamoto

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Hidenari, Kiyomitsu

× Hidenari, Kiyomitsu

en Hidenari, Kiyomitsu

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Kazuhiro, Ohtsuki

× Kazuhiro, Ohtsuki

en Kazuhiro, Ohtsuki

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論文抄録
内容記述タイプ Other
内容記述 The main objective of this research is to look for a difference on programming understanding between Graphic Designers, Game Designers and Programmers. We propose a method whereby comparing 2 displayed images and interactive animations produced by programming samples (problems) a subject decides which one of the programs is more difficult to build with programming than the other, or, if the difficulty is similar; to solve this problems, two types of understanding are needed: one regarding the visual processing of the two pictures, and the second regarding the program making those images. The problems of this method were built considering those two types of understanding. We built a testing system based on this method and performed an experiment using this system with three groups of students: Game Software (GS), Graphic Design (GD) and IT.
論文抄録(英)
内容記述タイプ Other
内容記述 The main objective of this research is to look for a difference on programming understanding between Graphic Designers, Game Designers and Programmers. We propose a method whereby comparing 2 displayed images and interactive animations produced by programming samples (problems) a subject decides which one of the programs is more difficult to build with programming than the other, or, if the difficulty is similar; to solve this problems, two types of understanding are needed: one regarding the visual processing of the two pictures, and the second regarding the program making those images. The problems of this method were built considering those two types of understanding. We built a testing system based on this method and performed an experiment using this system with three groups of students: Game Software (GS), Graphic Design (GD) and IT.
書誌レコードID
収録物識別子タイプ NCID
収録物識別子 AN10096193
書誌情報 研究報告コンピュータと教育(CE)

巻 2015-CE-129, 号 11, p. 1-8, 発行日 2015-03-14
Notice
SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc.
出版者
言語 ja
出版者 情報処理学会
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