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  1. 論文誌(ジャーナル)
  2. Vol.55
  3. No.11

Heuristic Search Exploiting Non-additive and Unit Properties for RTS-game Unit Micromanagement

https://ipsj.ixsq.nii.ac.jp/records/106975
https://ipsj.ixsq.nii.ac.jp/records/106975
548d7717-65a1-406b-9d6f-5bea246b0fdd
名前 / ファイル ライセンス アクション
IPSJ-JNL5511003.pdf IPSJ-JNL5511003 (690.2 kB)
Copyright (c) 2014 by the Information Processing Society of Japan
オープンアクセス
Item type Journal(1)
公開日 2014-11-15
タイトル
タイトル Heuristic Search Exploiting Non-additive and Unit Properties for RTS-game Unit Micromanagement
タイトル
言語 en
タイトル Heuristic Search Exploiting Non-additive and Unit Properties for RTS-game Unit Micromanagement
言語
言語 eng
キーワード
主題Scheme Other
主題 [特集:ゲームプログラミング] heuristic search, fuzzy integral, unit properties, RTS games, unit micromanagement
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_6501
資源タイプ journal article
著者所属
College of Information Science & Engineering, Ritsumeikan University/Presently with Framgia Vietnam, CO., LTD
著者所属
Graduate School of Information Science & Engineering, Ritsumeikan University/Presently with Microsoft Development Ltd.
著者所属
College of Information Science & Engineering, Ritsumeikan University
著者所属(英)
en
College of Information Science & Engineering, Ritsumeikan University / Presently with Framgia Vietnam, CO., LTD
著者所属(英)
en
Graduate School of Information Science & Engineering, Ritsumeikan University / Presently with Microsoft Development Ltd.
著者所属(英)
en
College of Information Science & Engineering, Ritsumeikan University
著者名 TungDucNguyen

× TungDucNguyen

TungDucNguyen

Search repository
KienQuangNguyen

× KienQuangNguyen

KienQuangNguyen

Search repository
Ruck, Thawonmas

× Ruck, Thawonmas

Ruck, Thawonmas

Search repository
著者名(英) Tung, DucNguyen

× Tung, DucNguyen

en Tung, DucNguyen

Search repository
Kien, QuangNguyen

× Kien, QuangNguyen

en Kien, QuangNguyen

Search repository
Ruck, Thawonmas

× Ruck, Thawonmas

en Ruck, Thawonmas

Search repository
論文抄録
内容記述タイプ Other
内容記述 This paper presents an approach that integrates fuzzy integral and fast heuristic search for improving the quality of unit micromanagement in the popular RTS game StarCraft. Unit micromanagement, i.e., detailed control of units in combat, is one of the most challenging problems posed by RTS games and is often tackled with search algorithms such as Minimax or Alpha-Beta. Due to vast state and action spaces, the game tree is often very large, and search algorithms must rely on evaluation methods from a certain limited depth rather than exploring deeper into the tree. We therefore attempt to apply fuzzy integral and aim for an evaluation method with high accuracy in the search. To achieve this aim, we propose a new function that allows fuzzy integral to cope with not only non-additive properties but also unit properties in RTS games. Experimental results are reported at the end of this paper, showing that our approach outperforms an existing approach in terms of win rates in this domain.

------------------------------
This is a preprint of an article intended for publication Journal of
Information Processing(JIP). This preprint should not be cited. This
article should be cited as: Journal of Information Processing Vol.23(2015) No.1 (online)
------------------------------
論文抄録(英)
内容記述タイプ Other
内容記述 This paper presents an approach that integrates fuzzy integral and fast heuristic search for improving the quality of unit micromanagement in the popular RTS game StarCraft. Unit micromanagement, i.e., detailed control of units in combat, is one of the most challenging problems posed by RTS games and is often tackled with search algorithms such as Minimax or Alpha-Beta. Due to vast state and action spaces, the game tree is often very large, and search algorithms must rely on evaluation methods from a certain limited depth rather than exploring deeper into the tree. We therefore attempt to apply fuzzy integral and aim for an evaluation method with high accuracy in the search. To achieve this aim, we propose a new function that allows fuzzy integral to cope with not only non-additive properties but also unit properties in RTS games. Experimental results are reported at the end of this paper, showing that our approach outperforms an existing approach in terms of win rates in this domain.

------------------------------
This is a preprint of an article intended for publication Journal of
Information Processing(JIP). This preprint should not be cited. This
article should be cited as: Journal of Information Processing Vol.23(2015) No.1 (online)
------------------------------
書誌レコードID
収録物識別子タイプ NCID
収録物識別子 AN00116647
書誌情報 情報処理学会論文誌

巻 55, 号 11, 発行日 2014-11-15
ISSN
収録物識別子タイプ ISSN
収録物識別子 1882-7764
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