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アイテム

  1. シンポジウム
  2. シンポジウムシリーズ
  3. ゲームプログラミングワークショップ(GPWS)
  4. 2014

Optimal Strategies against a Random Opponent in Battleship

https://ipsj.ixsq.nii.ac.jp/records/106500
https://ipsj.ixsq.nii.ac.jp/records/106500
c9c654a5-c548-43da-88a8-c388709abf13
名前 / ファイル ライセンス アクション
IPSJ-GPWS2014010.pdf IPSJ-GPWS2014010.pdf (918.3 kB)
Copyright (c) 2014 by the Information Processing Society of Japan
オープンアクセス
Item type Symposium(1)
公開日 2014-10-31
タイトル
タイトル Optimal Strategies against a Random Opponent in Battleship
タイトル
言語 en
タイトル Optimal Strategies against a Random Opponent in Battleship
言語
言語 eng
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_5794
資源タイプ conference paper
著者所属
Departement Informatique et Telecommunications, ENS Rennes, France
著者所属
School of Information Science, JAIST, Japan
著者所属
School of Information Science, JAIST, Japan
著者所属(英)
en
Departement Informatique et Telecommunications, ENS Rennes, France
著者所属(英)
en
School of Information Science, JAIST, Japan
著者所属(英)
en
School of Information Science, JAIST, Japan
著者名 Maxime, Audinot

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Maxime, Audinot

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Francois, Bonnet

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Francois, Bonnet

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Simon, Viennot

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Simon, Viennot

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著者名(英) Maxime, Audinot

× Maxime, Audinot

en Maxime, Audinot

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Francois, Bonnet

× Francois, Bonnet

en Francois, Bonnet

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Simon, Viennot

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en Simon, Viennot

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論文抄録
内容記述タイプ Other
内容記述 Battleship is a two-player game, where each player tries to guess the positions of the opponent's ships. In this paper, we consider a simplified sub-problem, by assuming that the opponent places the ships randomly. Our goal is to compute the optimal deterministic strategy that sinks the ships with the smallest average number of shots. First, we describe algorithms to compute this exact minimal average number of shots. Our implementation on small grids allows us to show that greedy strategies are not always optimal. The usual grid used in the real game is too big for computing the exact optimal strategy, so in the last part of the paper, we show how to compute lower and upper bounds of the optimal average number of shots.
論文抄録(英)
内容記述タイプ Other
内容記述 Battleship is a two-player game, where each player tries to guess the positions of the opponent's ships. In this paper, we consider a simplified sub-problem, by assuming that the opponent places the ships randomly. Our goal is to compute the optimal deterministic strategy that sinks the ships with the smallest average number of shots. First, we describe algorithms to compute this exact minimal average number of shots. Our implementation on small grids allows us to show that greedy strategies are not always optimal. The usual grid used in the real game is too big for computing the exact optimal strategy, so in the last part of the paper, we show how to compute lower and upper bounds of the optimal average number of shots.
書誌情報 ゲームプログラミングワークショップ2014論文集

巻 2014, p. 67-74, 発行日 2014-10-31
出版者
言語 ja
出版者 情報処理学会
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