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Game-Refinement Theory and Its Application to Volleyball
https://ipsj.ixsq.nii.ac.jp/records/99282
https://ipsj.ixsq.nii.ac.jp/records/9928213ed4241-398a-42e4-969b-1388aba9acf8
名前 / ファイル | ライセンス | アクション |
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Copyright (c) 2014 by the Information Processing Society of Japan
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オープンアクセス |
Item type | SIG Technical Reports(1) | |||||||
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公開日 | 2014-03-10 | |||||||
タイトル | ||||||||
タイトル | Game-Refinement Theory and Its Application to Volleyball | |||||||
タイトル | ||||||||
言語 | en | |||||||
タイトル | Game-Refinement Theory and Its Application to Volleyball | |||||||
言語 | ||||||||
言語 | eng | |||||||
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資源タイプ識別子 | http://purl.org/coar/resource_type/c_18gh | |||||||
資源タイプ | technical report | |||||||
著者所属 | ||||||||
School of Information Science, Japan Advanced Institute of Science and Technology | ||||||||
著者所属 | ||||||||
Department of Informatics, Institut Teknologi Bandung | ||||||||
著者所属 | ||||||||
School of Information Science, Japan Advanced Institute of Science and Technology | ||||||||
著者所属(英) | ||||||||
en | ||||||||
School of Information Science, Japan Advanced Institute of Science and Technology | ||||||||
著者所属(英) | ||||||||
en | ||||||||
Department of Informatics, Institut Teknologi Bandung | ||||||||
著者所属(英) | ||||||||
en | ||||||||
School of Information Science, Japan Advanced Institute of Science and Technology | ||||||||
著者名 |
Junki, Takeuchi
× Junki, Takeuchi
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著者名(英) |
Junki, Takeuchi
× Junki, Takeuchi
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論文抄録 | ||||||||
内容記述タイプ | Other | |||||||
内容記述 | This paper introduces a recent development of game-refinement theory and shows its application to the game of Volleyball. The game-refinement theory was proposed in 2003 as a new game theory to measure entertainment impact or sophistication of games with focus on the uncertainty of game outcome. The original framework of game-refinement theory was constructed in the domain of board games such as Chess and Go. Later it was extended for various types of games including sports games, while considering a general model of game information progress. We are interested in observing the rule change of sports games and its impact based on the game-refinement theory. We have chosen the Volleyball as a testbed in this study. It is found that the rule change from the side-out system with 15 points to the rally system with 25 points seems better to make the game more fascinating (i.e., higher value of game-refinement measure), but its value seems higher than upper limit of comfortable zone of game-refinement measure. | |||||||
論文抄録(英) | ||||||||
内容記述タイプ | Other | |||||||
内容記述 | This paper introduces a recent development of game-refinement theory and shows its application to the game of Volleyball. The game-refinement theory was proposed in 2003 as a new game theory to measure entertainment impact or sophistication of games with focus on the uncertainty of game outcome. The original framework of game-refinement theory was constructed in the domain of board games such as Chess and Go. Later it was extended for various types of games including sports games, while considering a general model of game information progress. We are interested in observing the rule change of sports games and its impact based on the game-refinement theory. We have chosen the Volleyball as a testbed in this study. It is found that the rule change from the side-out system with 15 points to the rally system with 25 points seems better to make the game more fascinating (i.e., higher value of game-refinement measure), but its value seems higher than upper limit of comfortable zone of game-refinement measure. | |||||||
書誌レコードID | ||||||||
収録物識別子タイプ | NCID | |||||||
収録物識別子 | AA11362144 | |||||||
書誌情報 |
研究報告ゲーム情報学(GI) 巻 2014-GI-31, 号 3, p. 1-6, 発行日 2014-03-10 |
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Notice | ||||||||
SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc. | ||||||||
出版者 | ||||||||
言語 | ja | |||||||
出版者 | 情報処理学会 |