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ANGEL: A Hierarchical Path Optimization Middleware for Real-Time Multiplayer Gaming in Wired and Wireless Network
https://ipsj.ixsq.nii.ac.jp/records/89620
https://ipsj.ixsq.nii.ac.jp/records/8962088de219e-3408-4d70-9878-255ea398e1bf
名前 / ファイル | ライセンス | アクション |
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Copyright©2004 by the Information Processing Society of Japan
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オープンアクセス |
Item type | Symposium(1) | |||||||
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公開日 | 2004-11-24 | |||||||
タイトル | ||||||||
タイトル | ANGEL: A Hierarchical Path Optimization Middleware for Real-Time Multiplayer Gaming in Wired and Wireless Network | |||||||
タイトル | ||||||||
言語 | en | |||||||
タイトル | ANGEL: A Hierarchical Path Optimization Middleware for Real-Time Multiplayer Gaming in Wired and Wireless Network | |||||||
言語 | ||||||||
言語 | eng | |||||||
キーワード | ||||||||
主題Scheme | Other | |||||||
主題 | マルチメディア通信と分散処理ワークショップ | |||||||
資源タイプ | ||||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_5794 | |||||||
資源タイプ | conference paper | |||||||
その他タイトル | ||||||||
その他のタイトル | Application | |||||||
著者所属 | ||||||||
Faculty of Environmental lnformation | ||||||||
著者所属 | ||||||||
Graduate School of Media and Governance Keio University | ||||||||
著者所属(英) | ||||||||
en | ||||||||
Faculty of Environmental lnformation | ||||||||
著者所属(英) | ||||||||
en | ||||||||
Graduate School of Media and Governance Keio University | ||||||||
著者名 |
Yugo, Kaneda
× Yugo, Kaneda
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著者名(英) |
Yugo, Kaneda
× Yugo, Kaneda
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論文抄録 | ||||||||
内容記述タイプ | Other | |||||||
内容記述 | In this paper,we propose a novel middleware for supporting real-time distributed multiplayer network games,called “Advanced middleware for Network Games utilizing Eligible Leaders (ANGEL).” ANGEL optimizes the gaming network based on autonomous node hierarchization. ANGEL hierarchizes game players' nodes based on their message loss ratio and network latency,and selects the most appropriate path for exchanging game messages. We have implemented a prototype of ANGEL on Linux and evaluated it in both wired and wireless ad-hoc environments by using the sample real-time application embedding ANGEL. We show that ANGEL improves network latency, network jitter,and message loss of the paths among gaming nodes. In wired and wireless ad-hoc environments, we demonstrate to maintain interactivity of real-time distributed multiplayer network gaming such as First-Person Shooting(FPS) dynamically. | |||||||
論文抄録(英) | ||||||||
内容記述タイプ | Other | |||||||
内容記述 | In this paper,we propose a novel middleware for supporting real-time distributed multiplayer network games,called “Advanced middleware for Network Games utilizing Eligible Leaders (ANGEL).” ANGEL optimizes the gaming network based on autonomous node hierarchization. ANGEL hierarchizes game players' nodes based on their message loss ratio and network latency,and selects the most appropriate path for exchanging game messages. We have implemented a prototype of ANGEL on Linux and evaluated it in both wired and wireless ad-hoc environments by using the sample real-time application embedding ANGEL. We show that ANGEL improves network latency, network jitter,and message loss of the paths among gaming nodes. In wired and wireless ad-hoc environments, we demonstrate to maintain interactivity of real-time distributed multiplayer network gaming such as First-Person Shooting(FPS) dynamically. | |||||||
書誌情報 |
マルチメディア通信と分散処理ワークショップ論文集 巻 2004, 号 15, p. 329-334, 発行日 2004-11-24 |
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出版者 | ||||||||
言語 | ja | |||||||
出版者 | 情報処理学会 |