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Group Strategy-proof Mechanisms for Shuttle Facility Games
https://ipsj.ixsq.nii.ac.jp/records/208838
https://ipsj.ixsq.nii.ac.jp/records/2088381e9c51e9-4011-41b4-92b0-0b1d4e54dcff
名前 / ファイル | ライセンス | アクション |
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Copyright (c) 2020 by the Information Processing Society of Japan
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オープンアクセス |
Item type | Journal(1) | |||||||||||
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公開日 | 2020-12-15 | |||||||||||
タイトル | ||||||||||||
タイトル | Group Strategy-proof Mechanisms for Shuttle Facility Games | |||||||||||
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言語 | en | |||||||||||
タイトル | Group Strategy-proof Mechanisms for Shuttle Facility Games | |||||||||||
言語 | ||||||||||||
言語 | eng | |||||||||||
キーワード | ||||||||||||
主題Scheme | Other | |||||||||||
主題 | [特集:離散と計算の幾何・グラフ・ゲーム] mechanism design, transportation network, strategic agents, benefit ratio | |||||||||||
資源タイプ | ||||||||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||||||||
資源タイプ | journal article | |||||||||||
著者所属 | ||||||||||||
Department of Applied Mathematics and Physics, Graduate School of Informatics, Kyoto University | ||||||||||||
著者所属 | ||||||||||||
Department of Applied Mathematics and Physics, Graduate School of Informatics, Kyoto University | ||||||||||||
著者所属 | ||||||||||||
Department of Applied Mathematics and Physics, Graduate School of Informatics, Kyoto University | ||||||||||||
著者所属(英) | ||||||||||||
en | ||||||||||||
Department of Applied Mathematics and Physics, Graduate School of Informatics, Kyoto University | ||||||||||||
著者所属(英) | ||||||||||||
en | ||||||||||||
Department of Applied Mathematics and Physics, Graduate School of Informatics, Kyoto University | ||||||||||||
著者所属(英) | ||||||||||||
en | ||||||||||||
Department of Applied Mathematics and Physics, Graduate School of Informatics, Kyoto University | ||||||||||||
著者名 |
Yuhei, Fukui
× Yuhei, Fukui
× Aleksandar, Shurbevski
× Hiroshi, Nagamochi
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著者名(英) |
Yuhei, Fukui
× Yuhei, Fukui
× Aleksandar, Shurbevski
× Hiroshi, Nagamochi
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論文抄録 | ||||||||||||
内容記述タイプ | Other | |||||||||||
内容記述 | We study the game-theoretical structure of a scenario where a decision maker has to determine locations of stations in a transportation system. We introduce a new model on facility games, called the “shuttle facility game.” A facility F is defined to be an interval with two stations over a transportation line. Then, the decision maker wishes to design a mechanism that given as input a set of intervals reported by each player, where Ii represents the commuting route of player i, determines a location for F. The profit of a facility location is defined based on the “convenience” to each player, such as the distance to the facility. A player i may try to manipulate the output of the mechanism by strategically misreporting Ii to get a higher profit. We formulate two shuttle facility games: the fixed-length and the flexible-length shuttle facility game; and prove that each admits a group strategy-proof mechanism. We prove that the social profit is also maximized by a location of F determined by our group strategy-proof mechanism, that is, a decision maker can find a location of F so that the social profit is maximized and group strategy-proofness is attained at the same time. ------------------------------ This is a preprint of an article intended for publication Journal of Information Processing(JIP). This preprint should not be cited. This article should be cited as: Journal of Information Processing Vol.28(2020) (online) DOI http://dx.doi.org/10.2197/ipsjjip.28.976 ------------------------------ |
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論文抄録(英) | ||||||||||||
内容記述タイプ | Other | |||||||||||
内容記述 | We study the game-theoretical structure of a scenario where a decision maker has to determine locations of stations in a transportation system. We introduce a new model on facility games, called the “shuttle facility game.” A facility F is defined to be an interval with two stations over a transportation line. Then, the decision maker wishes to design a mechanism that given as input a set of intervals reported by each player, where Ii represents the commuting route of player i, determines a location for F. The profit of a facility location is defined based on the “convenience” to each player, such as the distance to the facility. A player i may try to manipulate the output of the mechanism by strategically misreporting Ii to get a higher profit. We formulate two shuttle facility games: the fixed-length and the flexible-length shuttle facility game; and prove that each admits a group strategy-proof mechanism. We prove that the social profit is also maximized by a location of F determined by our group strategy-proof mechanism, that is, a decision maker can find a location of F so that the social profit is maximized and group strategy-proofness is attained at the same time. ------------------------------ This is a preprint of an article intended for publication Journal of Information Processing(JIP). This preprint should not be cited. This article should be cited as: Journal of Information Processing Vol.28(2020) (online) DOI http://dx.doi.org/10.2197/ipsjjip.28.976 ------------------------------ |
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収録物識別子タイプ | NCID | |||||||||||
収録物識別子 | AN00116647 | |||||||||||
書誌情報 |
情報処理学会論文誌 巻 61, 号 12, 発行日 2020-12-15 |
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ISSN | ||||||||||||
収録物識別子タイプ | ISSN | |||||||||||
収録物識別子 | 1882-7764 |