{"updated":"2025-01-23T03:04:42.998148+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00009986","sets":["581:599:609"]},"path":["609"],"owner":"1","recid":"9986","title":["エンタテイメントシステムにおける楽しさをデザインするためのインタラクションモデルに関する考察"],"pubdate":{"attribute_name":"公開日","attribute_value":"2007-03-15"},"_buckets":{"deposit":"fc62343a-61b3-4c9a-8cfc-4f7bdb4b34d6"},"_deposit":{"id":"9986","pid":{"type":"depid","value":"9986","revision_id":0},"owners":[1],"status":"published","created_by":1},"item_title":"エンタテイメントシステムにおける楽しさをデザインするためのインタラクションモデルに関する考察","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"エンタテイメントシステムにおける楽しさをデザインするためのインタラクションモデルに関する考察"},{"subitem_title":"Creation, Discovery and Transition: Discussion about Interaction Models to Design “Enjoyment” in Entertainment System","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"特集:インタラクション技術の原理と応用","subitem_subject_scheme":"Other"}]},"item_type_id":"2","publish_date":"2007-03-15","item_2_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"慶應義塾大学大学院政策・メディア研究科"},{"subitem_text_value":"慶應義塾大学大学院政策・メディア研究科"}]},"item_2_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Graduate School of Media and Governance, Keio University","subitem_text_language":"en"},{"subitem_text_value":"Graduate School of Media and Governance, Keio University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/9986/files/IPSJ-JNL4803014.pdf"},"date":[{"dateType":"Available","dateValue":"2009-03-15"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-JNL4803014.pdf","filesize":[{"value":"731.4 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"8"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"c322d862-30fd-42af-89c2-7f7d46294752","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2007 by the Information Processing Society of Japan"}]},"item_2_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"徳久, 悟"},{"creatorName":"稲蔭正彦"}],"nameIdentifiers":[{}]}]},"item_2_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Satoru, Tokuhisa","creatorNameLang":"en"},{"creatorName":"Masa, Inakage","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_2_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00116647","subitem_source_identifier_type":"NCID"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_6501","resourcetype":"journal article"}]},"item_2_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"1882-7764","subitem_source_identifier_type":"ISSN"}]},"item_2_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本論文では,エンタテイメントシステムにおいてユーザが楽しさを得るための仕組みとして,ユーザのアクティブな身体動作を中心におく,創造・発見・遷移の3 つのインタラクションモデルを提案する.ここでの楽しさとは,ヒトが楽しさを覚える状態の形式的特徴をモデル化した,心理学者チクセントミハイのFlow 理論に基づく.本論文で提案する3 つのインタラクションモデルを適用した2 つのエンタテイメントシステムの評価およびモデル間の対照実験を通じて,モデルの有効性を検証する.","subitem_description_type":"Other"}]},"item_2_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In this paper, we propose 3 interaction models; “creation”, “discovery”, “transition”, forcusing on mainly user's active physical action to design “enjoyment” in entertainment system. This “enjoyment”is based on Flow Theory advocated by a psychologist, Csikszentmihalyi, which models the features of human's feeling in enjoyment. We discuss these interaction models through the control experiments and the evaluations of 2 entertainment systems.","subitem_description_type":"Other"}]},"item_2_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"1112","bibliographic_titles":[{"bibliographic_title":"情報処理学会論文誌"}],"bibliographicPageStart":"1097","bibliographicIssueDates":{"bibliographicIssueDate":"2007-03-15","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"3","bibliographicVolumeNumber":"48"}]},"relation_version_is_last":true,"item_2_alternative_title_2":{"attribute_name":"その他タイトル","attribute_value_mlt":[{"subitem_alternative_title":"知的創造作業支援"}]},"weko_creator_id":"1"},"created":"2025-01-18T22:45:03.195066+00:00","id":9986,"links":{}}