{"created":"2025-01-18T23:44:47.183023+00:00","updated":"2025-01-21T12:25:08.769678+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00098563","sets":["1164:3616:7453:7454"]},"path":["7454"],"owner":"11","recid":"98563","title":["HTML5 CanvasおよびSVGにおける自動選択アルゴリズムを用いた描画パフォーマンスの最適化"],"pubdate":{"attribute_name":"公開日","attribute_value":"2014-02-14"},"_buckets":{"deposit":"6f5d9d1c-791a-44bf-a476-2ff7416c31c9"},"_deposit":{"id":"98563","pid":{"type":"depid","value":"98563","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"HTML5 CanvasおよびSVGにおける自動選択アルゴリズムを用いた描画パフォーマンスの最適化","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"HTML5 CanvasおよびSVGにおける自動選択アルゴリズムを用いた描画パフォーマンスの最適化"},{"subitem_title":"Optimizing Rendering Performance Using Automatic Selection of HTML5 Canvas or SVG","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2014-02-14","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"早稲田大学基幹理工学部情報理工学科"},{"subitem_text_value":"早稲田大学大学院国際情報通信研究科"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Department of Computer Science and Engineering, Waseda University","subitem_text_language":"en"},{"subitem_text_value":"Graduate School of Global Information and Telecomunication studies, Waseda University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/98563/files/IPSJ-AVM14084006.pdf"},"date":[{"dateType":"Available","dateValue":"2016-02-14"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-AVM14084006.pdf","filesize":[{"value":"209.9 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"27"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"1b53b4d7-5f58-41c0-854b-18bcab4103ce","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2014 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"山本, 愛佑子"},{"creatorName":"渡辺, 裕"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Ayuko, Yamamoto","creatorNameLang":"en"},{"creatorName":"Hiroshi, Watanabe","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10438399","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"HTML5 では,ビットマップ形式のデータを扱う Canvas,ベクター形式のデータを扱う Inline SVG がサポートされ,JavaScript ベースで HTML 内に図形や画像を直接記述できる.しかし,Flash,Java などのプラグインを使用した場合と比べ,描画パフォーマンスが劣るという問題点がある.本研究では,Canvas および SVG における従来の描画パフォーマンス高速化手法の比較を行った.さらに,描画する要素に対して最適な手法を自動選択し,適切な手法で描画するアルゴリズムを提案する.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In HTML5, Canvas dealing with data of the bitmap and Inline SVG dealing with Data for vector are supported. Thus we can directly describe image or graphic in HTML, by the JavaScript. However, drawing performance is not good compared with the plugins such as Flash or Java. In this paper, we sinvestigate the performance of traditional approaches to increase drawing speed. Finally, we propose an algorithm to select the best approach automatically.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"2","bibliographic_titles":[{"bibliographic_title":"研究報告オーディオビジュアル複合情報処理(AVM)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2014-02-14","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"6","bibliographicVolumeNumber":"2014-AVM-84"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"id":98563,"links":{}}