@inproceedings{oai:ipsj.ixsq.nii.ac.jp:00097730, author = {YenShi-Jim and YangJung-Kuei and Yen, Shi-Jim and Yang, Jung-Kuei}, book = {ゲームプログラミングワークショップ2009論文集}, issue = {12}, month = {Nov}, note = {Connect6 is becoming more and more populous in those years. It possesses three characteristics that is a fair and highly complex game with simple rules. Searching is an important method that is used in AI to reveal human wisdom. Efficiency is the key point to Connect6 except for searching theorems. Most related researches use bits to code the board states and relative bitwise computing to model the real problems. In this paper, we use the concept, bitboard, to parse the data structure in Connect6 and analysis it’s bitwise computing to accelerate the change of board states and to gain information. The result shows that those methods are efficient and can be used to improve the search performance of a Connect6 program., Connect6 is becoming more and more populous in those years. It possesses three characteristics that is a fair and highly complex game with simple rules. Searching is an important method that is used in AI to reveal human wisdom. Efficiency is the key point to Connect6 except for searching theorems. Most related researches use bits to code the board states and relative bitwise computing to model the real problems. In this paper, we use the concept, bitboard, to parse the data structure in Connect6 and analysis it’s bitwise computing to accelerate the change of board states and to gain information. The result shows that those methods are efficient and can be used to improve the search performance of a Connect6 program.}, pages = {95--98}, publisher = {情報処理学会}, title = {The Bitboard Design and Bitwise Computing in Conect6}, volume = {2009}, year = {2009} }