{"id":97713,"updated":"2025-01-21T12:46:14.231159+00:00","links":{},"created":"2025-01-18T23:44:10.312438+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00097713","sets":["6164:6165:6210:7368"]},"path":["7368"],"owner":"11","recid":"97713","title":["Winning Strategy of the Memory Game"],"pubdate":{"attribute_name":"公開日","attribute_value":"2008-10-31"},"_buckets":{"deposit":"cb46d557-957e-4afd-b35e-5f9d99475633"},"_deposit":{"id":"97713","pid":{"type":"depid","value":"97713","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"Winning Strategy of the Memory Game","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"Winning Strategy of the Memory Game"},{"subitem_title":"Winning Strategy of the Memory Game","subitem_title_language":"en"}]},"item_type_id":"18","publish_date":"2008-10-31","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"奈良女子大学理学部"}]},"item_18_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Nara Women's University","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/97713/files/IPSJ-GPWS2008032.pdf"},"date":[{"dateType":"Available","dateValue":"2008-10-31"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GPWS2008032.pdf","filesize":[{"value":"285.2 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"14a5fe6d-f917-4193-ba9f-cb282e93595f","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2008 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"篠田, 正人"}],"nameIdentifiers":[{}]}]},"item_18_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Shinoda, Masato","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"絵合わせ(神経衰弱)ゲームにおいて,取るカードの枚数の期待値を最大にするにはパスを用いた戦略が有効であることがZwick-Paterson(1993)で報告されている.本論文では,ゲームに勝つ確率を最大とするためにも同様にパス戦略が有効であることを示し,特別な場合について勝つ確率を具体的に求めた.","subitem_description_type":"Other"}]},"item_18_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"We study the winning strategy of the Memory Game. In 1993, Zwick and Paterson showed that idle plies are effective for the purpose of maximizing the expected gain. In this paper, we show that idle plies are effective also for the purpose of maximizing the probability of winning the game, and we calculate the probability in some special cases.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"188","bibliographic_titles":[{"bibliographic_title":"ゲームプログラミングワークショップ2008論文集"}],"bibliographicPageStart":"181","bibliographicIssueDates":{"bibliographicIssueDate":"2008-10-31","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"11","bibliographicVolumeNumber":"2008"}]},"relation_version_is_last":true,"weko_creator_id":"11"}}