{"id":97617,"updated":"2025-01-21T12:47:17.601996+00:00","links":{},"created":"2025-01-18T23:44:05.484054+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00097617","sets":["6164:6165:6210:7366"]},"path":["7366"],"owner":"11","recid":"97617","title":["将棋における端攻めタイミングの認識"],"pubdate":{"attribute_name":"公開日","attribute_value":"2006-11-10"},"_buckets":{"deposit":"e58e2a70-2400-49f0-88bb-eab3f9ead6f8"},"_deposit":{"id":"97617","pid":{"type":"depid","value":"97617","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"将棋における端攻めタイミングの認識","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"将棋における端攻めタイミングの認識"},{"subitem_title":"Opportune Time Recognition of Edge Attacks in Computer Shogi","subitem_title_language":"en"}]},"item_type_id":"18","publish_date":"2006-11-10","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"北陸先端科学技術大学院大学"},{"subitem_text_value":"北陸先端科学技術大学院大学"},{"subitem_text_value":"北陸先端科学技術大学院大学"}]},"item_18_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Japan Advanced Institute of Science and Technology","subitem_text_language":"en"},{"subitem_text_value":"Japan Advanced Institute of Science and Technology","subitem_text_language":"en"},{"subitem_text_value":"Japan Advanced Institute of Science and Technology","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/97617/files/IPSJ-GPWS2006001.pdf"},"date":[{"dateType":"Available","dateValue":"2006-11-10"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GPWS2006001.pdf","filesize":[{"value":"106.7 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"4233a7a5-c7fe-4669-9026-2f40ed63a73f","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2006 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"長嶋, 淳"},{"creatorName":"橋本, 剛"},{"creatorName":"橋本, 隼一"}],"nameIdentifiers":[{}]}]},"item_18_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Nagashima, Jun","creatorNameLang":"en"},{"creatorName":"Hashimoto, Jun’ichi","creatorNameLang":"en"},{"creatorName":"Hashimoto, Tsuyoshi","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"端攻めを苦手としていることは,改善が必要なコンピュータ将棋の弱点の1つである.本研究では,局面情報から端攻めの可能性を判定し,可能性の高い局面において重点的に端攻めの手を読ませることで,この問題に取り組む.多数の棋譜を分析して得られた条件をもとに将棋プログラムTACOS へ端攻めルーチンを実装し,評価を行なった.その結果,実装前と比較してTACOSは多くの局面で端攻めを行なえるようになった.","subitem_description_type":"Other"}]},"item_18_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"Many computer shogi programs are poor at the edge attacks and are required to improve this weak point. In this paper, we try to estimate the timing of edge attacks from the board position. Using this estimation, a program can extend its search for edge attacks. We implement this estimation and search extension to our shogi program TACOS. Experimental result shows that TACOS execute a number of edge attacks grater than the previous version. can try edge attacks more often than that before.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"ゲームプログラミングワークショップ2006論文集"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2006-11-10","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2006"}]},"relation_version_is_last":true,"weko_creator_id":"11"}}