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  1. シンポジウム
  2. シンポジウムシリーズ
  3. ゲームプログラミングワークショップ(GPWS)
  4. 2001

囲碁序盤における局面評価法の評価

https://ipsj.ixsq.nii.ac.jp/records/97494
https://ipsj.ixsq.nii.ac.jp/records/97494
73498e03-274f-42b8-891c-b262cbe45ace
名前 / ファイル ライセンス アクション
IPSJ-GPWS2001021.pdf IPSJ-GPWS2001021.pdf (427.2 kB)
Copyright (c) 2001 by the Information Processing Society of Japan
オープンアクセス
Item type Symposium(1)
公開日 2001-10-26
タイトル
タイトル 囲碁序盤における局面評価法の評価
タイトル
言語 en
タイトル Evaluation of the Method of Position Evaluation in the Opening of Go
言語
言語 jpn
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_5794
資源タイプ conference paper
著者所属
(独)産業技術総合研究所
著者所属
(独)産業技術総合研究所
著者所属
(独)産業技術総合研究所
著者所属(英)
en
National Institute of Advanced Industrial Science and Technology
著者所属(英)
en
National Institute of Advanced Industrial Science and Technology
著者所属(英)
en
National Institute of Advanced Industrial Science and Technology
著者名 田島, 守彦 実近, 憲昭 有坂, 幸夫

× 田島, 守彦 実近, 憲昭 有坂, 幸夫

田島, 守彦
実近, 憲昭
有坂, 幸夫

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著者名(英) Tajima, Morihiko Sanechika, Noriaki Arisaka, Sachio

× Tajima, Morihiko Sanechika, Noriaki Arisaka, Sachio

en Tajima, Morihiko
Sanechika, Noriaki
Arisaka, Sachio

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論文抄録
内容記述タイプ Other
内容記述 We have developed a method that makes fuseki of Go by the candidate evaluation based on the possible omission number (PON). We evaluated the effectiveness of the candidate evaluation by the hit rate etc. in solving a collection of choose-one-among-four problems. This is effective as a way of the effectiveness evaluation especially in such games as Go, where each position has a large number of legal moves. However, there are questions about the effectiveness. This paper describes the effectiveness and the limitations of existing ways of the effectiveness evaluation mainly in the case of Go, and discusses the problems of our way of effectiveness evaluation. From the viewpoint, we also re-examines the candidate evaluation in fuseki based on PON.
論文抄録(英)
内容記述タイプ Other
内容記述 We have developed a method that makes fuseki of Go by the candidate evaluation based on the possible omission number (PON). We evaluated the effectiveness of the candidate evaluation by the hit rate etc. in solving a collection of choose-one-among-four problems. This is effective as a way of the effectiveness evaluation especially in such games as Go, where each position has a large number of legal moves. However, there are questions about the effectiveness. This paper describes the effectiveness and the limitations of existing ways of the effectiveness evaluation mainly in the case of Go, and discusses the problems of our way of effectiveness evaluation. From the viewpoint, we also re-examines the candidate evaluation in fuseki based on PON.
書誌情報 ゲームプログラミングワークショップ2001論文集

巻 2001, 号 14, p. 152-155, 発行日 2001-10-26
出版者
言語 ja
出版者 情報処理学会
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