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アイテム
囲碁序盤における局面評価法の評価
https://ipsj.ixsq.nii.ac.jp/records/97494
https://ipsj.ixsq.nii.ac.jp/records/9749473498e03-274f-42b8-891c-b262cbe45ace
名前 / ファイル | ライセンス | アクション |
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Copyright (c) 2001 by the Information Processing Society of Japan
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オープンアクセス |
Item type | Symposium(1) | |||||||
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公開日 | 2001-10-26 | |||||||
タイトル | ||||||||
タイトル | 囲碁序盤における局面評価法の評価 | |||||||
タイトル | ||||||||
言語 | en | |||||||
タイトル | Evaluation of the Method of Position Evaluation in the Opening of Go | |||||||
言語 | ||||||||
言語 | jpn | |||||||
資源タイプ | ||||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_5794 | |||||||
資源タイプ | conference paper | |||||||
著者所属 | ||||||||
(独)産業技術総合研究所 | ||||||||
著者所属 | ||||||||
(独)産業技術総合研究所 | ||||||||
著者所属 | ||||||||
(独)産業技術総合研究所 | ||||||||
著者所属(英) | ||||||||
en | ||||||||
National Institute of Advanced Industrial Science and Technology | ||||||||
著者所属(英) | ||||||||
en | ||||||||
National Institute of Advanced Industrial Science and Technology | ||||||||
著者所属(英) | ||||||||
en | ||||||||
National Institute of Advanced Industrial Science and Technology | ||||||||
著者名 |
田島, 守彦
実近, 憲昭
有坂, 幸夫
× 田島, 守彦 実近, 憲昭 有坂, 幸夫
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著者名(英) |
Tajima, Morihiko
Sanechika, Noriaki
Arisaka, Sachio
× Tajima, Morihiko Sanechika, Noriaki Arisaka, Sachio
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論文抄録 | ||||||||
内容記述タイプ | Other | |||||||
内容記述 | We have developed a method that makes fuseki of Go by the candidate evaluation based on the possible omission number (PON). We evaluated the effectiveness of the candidate evaluation by the hit rate etc. in solving a collection of choose-one-among-four problems. This is effective as a way of the effectiveness evaluation especially in such games as Go, where each position has a large number of legal moves. However, there are questions about the effectiveness. This paper describes the effectiveness and the limitations of existing ways of the effectiveness evaluation mainly in the case of Go, and discusses the problems of our way of effectiveness evaluation. From the viewpoint, we also re-examines the candidate evaluation in fuseki based on PON. | |||||||
論文抄録(英) | ||||||||
内容記述タイプ | Other | |||||||
内容記述 | We have developed a method that makes fuseki of Go by the candidate evaluation based on the possible omission number (PON). We evaluated the effectiveness of the candidate evaluation by the hit rate etc. in solving a collection of choose-one-among-four problems. This is effective as a way of the effectiveness evaluation especially in such games as Go, where each position has a large number of legal moves. However, there are questions about the effectiveness. This paper describes the effectiveness and the limitations of existing ways of the effectiveness evaluation mainly in the case of Go, and discusses the problems of our way of effectiveness evaluation. From the viewpoint, we also re-examines the candidate evaluation in fuseki based on PON. | |||||||
書誌情報 |
ゲームプログラミングワークショップ2001論文集 巻 2001, 号 14, p. 152-155, 発行日 2001-10-26 |
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出版者 | ||||||||
言語 | ja | |||||||
出版者 | 情報処理学会 |