{"id":97437,"updated":"2025-01-21T13:03:23.033236+00:00","links":{},"created":"2025-01-18T23:43:56.434805+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00097437","sets":["6164:6165:6640:7359"]},"path":["7359"],"owner":"11","recid":"97437","title":["スマートフォンを用いた麻雀自動得点計算システムの提案"],"pubdate":{"attribute_name":"公開日","attribute_value":"2013-07-03"},"_buckets":{"deposit":"06176167-cfd0-44fc-846d-96b41859e667"},"_deposit":{"id":"97437","pid":{"type":"depid","value":"97437","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"スマートフォンを用いた麻雀自動得点計算システムの提案","author_link":["0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"スマートフォンを用いた麻雀自動得点計算システムの提案"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"デジタルコンテンツクリエーション","subitem_subject_scheme":"Other"}]},"item_type_id":"18","publish_date":"2013-07-03","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"愛知工業大学大学院"},{"subitem_text_value":"愛知工業大学大学院"},{"subitem_text_value":"愛知工業大学大学院"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/97437/files/IPSJ-DICOMO2013308.pdf"},"date":[{"dateType":"Available","dateValue":"2013-07-03"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-DICOMO2013308.pdf","filesize":[{"value":"2.0 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"e85c6ea4-5a5d-4011-a61f-a7a653a7fded","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2013 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"松井雪治"},{"creatorName":"澤野弘明"},{"creatorName":"水野慎士"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本稿では,画像処理を用いて麻雀の自動得点計算を行うシステムを提案する.\n麻雀は将棋やリバーシといったテーブルゲームに比べ,ルールが複雑である.\nその中でもあがり時の得点計算は,符点と役の種類及び飜数(ハンスウ)によって得点が計算されるが\nこれらの組み合わせが複雑なため,初心者がプレイするには難解である.\nそこで本研究では,麻雀の得点計算を支援するため,スマートフォンを用いた麻雀の自動得点計算システムを提案する.\n提案システムでは,初心者がスマートフォンを用いて麻雀のあがり時の手牌を撮影することで,自動で手牌を認識し,得点計算を自動に行うものである.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"2150","bibliographic_titles":[{"bibliographic_title":"マルチメディア、分散協調とモバイルシンポジウム2013論文集"}],"bibliographicPageStart":"2145","bibliographicIssueDates":{"bibliographicIssueDate":"2013-07-03","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2013"}]},"relation_version_is_last":true,"item_18_alternative_title_2":{"attribute_name":"その他タイトル","attribute_value_mlt":[{"subitem_alternative_title":"デモセッション/企業展示"}]},"weko_creator_id":"11"}}