{"created":"2025-01-18T23:43:06.879493+00:00","updated":"2025-01-21T13:23:28.659447+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00096181","sets":["1164:4619:6988:7315"]},"path":["7315"],"owner":"11","recid":"96181","title":["逐次的四面体カービング法を用いた3Dモデリング"],"pubdate":{"attribute_name":"公開日","attribute_value":"2013-11-21"},"_buckets":{"deposit":"a9c73a41-8a51-44bd-a292-37aeb46655c4"},"_deposit":{"id":"96181","pid":{"type":"depid","value":"96181","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"逐次的四面体カービング法を用いた3Dモデリング","author_link":["0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"逐次的四面体カービング法を用いた3Dモデリング"}]},"item_type_id":"4","publish_date":"2013-11-21","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"東京工業大学"},{"subitem_text_value":"東京工業大学"},{"subitem_text_value":"東京工業大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Tokyo Institute of Technology","subitem_text_language":"en"},{"subitem_text_value":"Tokyo Institute of Technology","subitem_text_language":"en"},{"subitem_text_value":"Tokyo Institute of Technology","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/96181/files/IPSJ-CVIM13189006.pdf"},"date":[{"dateType":"Available","dateValue":"2015-11-21"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CVIM13189006.pdf","filesize":[{"value":"1.5 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"20"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"ef7b6bfe-fc47-47cb-ae86-138a40992bc6","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2013 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"鳥居秋彦"},{"creatorName":"杉浦貴行"},{"creatorName":"奥富正敏"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11131797","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"画像が次々と入力され,Structure from Motion (SfM) によって疎な 3D 点群とカメラポーズが与えられる場合,逐次的に効率良くサーフェス生成を行う手法を提案する.提案手法では,四面体を削り出すサーフェス抽出法を,視線と四面体の交差の効率的な検出方法と,ダイナミックグラフカットを適用したサーフェス抽出によって,逐次的処理が可能な手法へと発展する.これらにより,追加の入力に対して効率の良い処理でありながら,常に全体最適性を保証することが可能である.従って,提案手法で抽出されるサーフェスは,既存のバッチ処理によるサーフェス抽出手法を,入力毎に始めから繰り返す場合と,完全に同一のものとなる.実験では,数種類の既存手法と比較を行い,提案手法の効果を示す.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"7","bibliographic_titles":[{"bibliographic_title":"研究報告コンピュータビジョンとイメージメディア(CVIM)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2013-11-21","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"6","bibliographicVolumeNumber":"2013-CVIM-189"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"id":96181,"links":{}}