{"id":96157,"created":"2025-01-18T23:43:05.708676+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00096157","sets":["1164:3206:7078:7316"]},"path":["7316"],"owner":"11","recid":"96157","title":["制約条件と安定性を考慮したレゴブロックによる近似形状構築"],"pubdate":{"attribute_name":"公開日","attribute_value":"2013-11-21"},"_buckets":{"deposit":"927bed53-a1e3-4431-af5b-acdc6f89527b"},"_deposit":{"id":"96157","pid":{"type":"depid","value":"96157","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"制約条件と安定性を考慮したレゴブロックによる近似形状構築","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"制約条件と安定性を考慮したレゴブロックによる近似形状構築"},{"subitem_title":"A LEGO Block Builder with Shape Approximation Considering Constraints and Stability","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2013-11-21","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"北海道大学大学院情報科学研究科"},{"subitem_text_value":"北海道大学情報基盤センター"},{"subitem_text_value":"北海道情報大学経営情報学部"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Graduate School of Information Science and Technology, Hokkaido University","subitem_text_language":"en"},{"subitem_text_value":"Information Initiative Center, Hokkaido University","subitem_text_language":"en"},{"subitem_text_value":"Business Administration and Information Science, Hokkaido Information University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/96157/files/IPSJ-CG13153008.pdf"},"date":[{"dateType":"Available","dateValue":"2015-11-21"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CG13153008.pdf","filesize":[{"value":"1.4 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"28"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"1ebe0406-d93f-4d0b-8374-105e958f2624","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2013 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"北川, 佑樹"},{"creatorName":"高井, 昌彰"},{"creatorName":"高井, 那美"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Yuki, Kitagawa","creatorNameLang":"en"},{"creatorName":"Yoshiaki, Takai","creatorNameLang":"en"},{"creatorName":"Nami, Takai","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10100541","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"レゴブロックを用いた大規模なアート作品の制作が注目されている.しかし実際の作業時には大量のブロックと広い制作場所を要するため,使用するブロックの種類,配色,個数,組み合わせ方法等を事前に十分検討する必要がある.そこで本研究では,3D ポリゴンモデルデータと使用ブロックの種類や個数の制約条件を入力として与え,実際に作品を配置する場合の物理的安定性や実現の容易さを考慮した上で,入力形状をレゴブロックによって近似表現した 3D モデルを仮想空間に自動構築し,その組み立て配置手順を生成するレゴブロック制作支援システムを開発する.2,200 個のレゴブロックで構築したスタンフォードバニーなど,幾つかの 3D ポリゴンモデルのレゴブロック近似形状構築と実際の作品制作を行い,本システムの有用性と課題点を議論する.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In recent years, a large scale work of art by using LEGO blocks is getting popular. But, beforehand we have to think over what types and how many blocks we need and how we can combine them, because we need so many blocks and a large working space to complete an entire object. In this paper, we propose a LEGO block modeling system which can automatically generate an approximated shape by LEGO block from an arbitrary 3D polygon model considering the constraints such as block resolution Our system also provides a physical stability evaluation function. We demonstrate actual work production such as a Stanford Bunny constructed from more than 2,200 LEGO blocks, and we discuss usability and effectiveness of our system.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"6","bibliographic_titles":[{"bibliographic_title":"研究報告グラフィクスとCAD(CG)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2013-11-21","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"8","bibliographicVolumeNumber":"2013-CG-153"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"updated":"2025-01-21T13:24:08.212148+00:00","links":{}}