{"updated":"2025-01-21T13:30:04.933971+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00096019","sets":["6164:6165:7308:7309"]},"path":["7309"],"owner":"11","recid":"96019","title":["コネクティッドスタジオ高機能化に関する一検討~多人数仮想参加型番組生成システムの高機能化~"],"pubdate":{"attribute_name":"公開日","attribute_value":"2013-11-08"},"_buckets":{"deposit":"43fffd20-e910-4320-abe0-07cdf9aa7ef9"},"_deposit":{"id":"96019","pid":{"type":"depid","value":"96019","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"コネクティッドスタジオ高機能化に関する一検討~多人数仮想参加型番組生成システムの高機能化~","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"コネクティッドスタジオ高機能化に関する一検討~多人数仮想参加型番組生成システムの高機能化~"},{"subitem_title":"A Study on Advanced \"Connected Studio\" ~Advanced TV Program Generation System with Multi-player Virtual Joining Style~","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"鑑賞Ⅱ","subitem_subject_scheme":"Other"}]},"item_type_id":"18","publish_date":"2013-11-08","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"NHK放送技術研究所"},{"subitem_text_value":"NHK放送技術研究所"},{"subitem_text_value":"NHK放送技術研究所"}]},"item_18_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"NHK Science & Technology Research Laboratories","subitem_text_language":"en"},{"subitem_text_value":"NHK Science & Technology Research Laboratories","subitem_text_language":"en"},{"subitem_text_value":"NHK Science & Technology Research Laboratories","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/96019/files/IPSJ-EC2013059.pdf"},"date":[{"dateType":"Available","dateValue":"2013-11-07"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2013059.pdf","filesize":[{"value":"1.0 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"955100fc-8341-4642-87f8-db3fd88570a6","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2013 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"井上, 誠喜"},{"creatorName":"道家, 守"},{"creatorName":"金子, 浩之"}],"nameIdentifiers":[{}]}]},"item_18_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Seiki, Inoue","creatorNameLang":"en"},{"creatorName":"Mamoru, Doke","creatorNameLang":"en"},{"creatorName":"Hiroyuki, Kaneko","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"我々は,番組制作記述言語TVML(TV program Making Language)の技術をベースに,映像コンテンツ制作技術とネットワーク技術による,新しい番組サービスの実現を目指し研究開発を進めている.既に,ユーザが視聴中の生番組にネットワークを介してCG アバターとして仮想的に参加できるコネクティッドスタジオと呼ぶ仮想番組参加システムを試作した.今回,出演アバター数の増大,ユーザによるCG アバターの簡便な制作などの高機能化について検討したので報告する.","subitem_description_type":"Other"}]},"item_18_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"We have been doing research on a new TV service by video content production and network technologies based on TVML (TV program Making Language) technologies. We have already developed a virtual TV program joining system called \"Connected Studio\", which enables viewers to virtually join into TV program as CG avatars through network. This time, we have considered about improvement of this system for increase of avatars and easy production of avatars on user side.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"286","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2013論文集"}],"bibliographicPageStart":"283","bibliographicIssueDates":{"bibliographicIssueDate":"2013-09-27","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2013"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"created":"2025-01-18T23:42:58.878358+00:00","id":96019,"links":{}}