{"id":96015,"updated":"2025-01-21T13:29:59.391152+00:00","links":{},"created":"2025-01-18T23:42:58.683237+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00096015","sets":["6164:6165:7308:7309"]},"path":["7309"],"owner":"11","recid":"96015","title":["CG キャラクタのための感情と時系列性を考慮した眼球運動の分析と合成"],"pubdate":{"attribute_name":"公開日","attribute_value":"2013-11-08"},"_buckets":{"deposit":"31ce7452-3690-4ebd-b86f-da314b791544"},"_deposit":{"id":"96015","pid":{"type":"depid","value":"96015","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"CG キャラクタのための感情と時系列性を考慮した眼球運動の分析と合成","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"CG キャラクタのための感情と時系列性を考慮した眼球運動の分析と合成"},{"subitem_title":"Analysis and Synthesis of Eye Movement for CG Character by Considering Emotion and Temporal Coherency","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"人体","subitem_subject_scheme":"Other"}]},"item_type_id":"18","publish_date":"2013-11-08","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"早稲田大学"},{"subitem_text_value":"早稲田大学"},{"subitem_text_value":"早稲田大学"},{"subitem_text_value":"早稲田大学理工学術院理工学総合研究所"}]},"item_18_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Waseda University","subitem_text_language":"en"},{"subitem_text_value":"Waseda University","subitem_text_language":"en"},{"subitem_text_value":"Waseda University","subitem_text_language":"en"},{"subitem_text_value":"Waseda Research Institute for Science and Engineering","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/96015/files/IPSJ-EC2013055.pdf"},"date":[{"dateType":"Available","dateValue":"2013-11-07"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2013055.pdf","filesize":[{"value":"622.1 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"cefa204a-f584-4c2a-b913-a2e45106f476","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2013 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"岩尾, 知頼"},{"creatorName":"久保, 尋之"},{"creatorName":"前島, 謙宣"},{"creatorName":"森島, 繁生"}],"nameIdentifiers":[{}]}]},"item_18_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Tomoyori, Iwao","creatorNameLang":"en"},{"creatorName":"Hiroyuki, Kubo","creatorNameLang":"en"},{"creatorName":"Akinobu, Maejima","creatorNameLang":"en"},{"creatorName":"Shigeo, Morishima","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"ゲームや映画のシーンにおいて,CG キャラクタのリアルな眼球運動を再現することは重要である.特に,感情によって変化する眼球運動を写実的に表現する需要は多い.そこで我々は本稿において,マルコフモデルを用いて感情を含んだ実際の眼球運動を分析し,その結果をキャラクタに適用することによりリアルな眼球運動を表現する手法を提案する.我々の手法により,感情と時系列性を考慮した眼球運動の自動生成が可能となる.","subitem_description_type":"Other"}]},"item_18_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"The reality of CG characters’ eye movements has great influence to the quality of movies and games. Expressing complicate eye movements for emotions is demanded by many CG applications. In this paper, we therefore propose a novel method to analyze actual emotional eye movements by using Markov Process and synthesize eye movements based on analysis results. Our method can automatically generate realistic emotional eye movements considering temporal coherency.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"265","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2013論文集"}],"bibliographicPageStart":"259","bibliographicIssueDates":{"bibliographicIssueDate":"2013-09-27","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2013"}]},"relation_version_is_last":true,"weko_creator_id":"11"}}