{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00094260","sets":["6394:7017:7033"]},"path":["7033"],"owner":"13","recid":"94260","title":["GPUプログラミングの深度カメラ画像処理への適用"],"pubdate":{"attribute_name":"公開日","attribute_value":"2013-07-15"},"_buckets":{"deposit":"a11a273d-b176-4bf3-9cbc-990bd393d488"},"_deposit":{"id":"94260","pid":{"type":"depid","value":"94260","revision_id":0},"owners":[13],"status":"published","created_by":13},"item_title":"GPUプログラミングの深度カメラ画像処理への適用","author_link":["549883","549882","549881","549884"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"GPUプログラミングの深度カメラ画像処理への適用"}]},"item_type_id":"21","publish_date":"2013-07-15","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/94260/files/IPSJ-DP0403017.pdf","label":"IPSJ-DP0403017"},"date":[{"dateType":"Available","dateValue":"2021-12-08"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-DP0403017.pdf","filesize":[{"value":"2.1 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"3f133f69-827c-41d7-8dab-525605c7ac8c","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2013 by the Information Processing Society of Japan"}]},"item_21_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"深井裕二"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"竹沢恵"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"島貢"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"川上敬"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_6501","resourcetype":"journal article"}]},"item_21_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA1245124X","subitem_source_identifier_type":"NCID"}]},"item_21_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年,五感や手の動きなど,人の自然な行為を用いたコンピューティングであるNUI(Natural User Interface) の入力装置に深度カメラが利用されている.ジェスチャによる機器操作や3 次元情報をもとにした活用を実践するためには,レスポンス性の良い画像処理が不可欠である.一方,高性能化したGPU(Graphics Processing Unit) が普及しており,さらに,GPU の演算能力を,汎用目的に応用する技術であるGPGPU(General Purpose computing on GPUs) が活用されている.筆者らは,深度カメラKinect(Microsoft 社)を用い,NUI の発展に向けた人物の3D モデリングや手の認識などを,GPU によってリアルタイムに処理するシステムを試作した.開発フレームワークにDirectX11 を用い,深度情報を活用して,GPU による3D グラフィクス処理とGPGPU による並列演算を連携させた処理手法について,試作で得られた知見,ノウハウを報告する.","subitem_description_type":"Other"}]},"item_21_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"311","bibliographic_titles":[{"bibliographic_title":"デジタルプラクティス"}],"bibliographicPageStart":"303","bibliographicIssueDates":{"bibliographicIssueDate":"2013-07-15","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"3","bibliographicVolumeNumber":"4"}]},"relation_version_is_last":true,"item_21_alternative_title_2":{"attribute_name":"その他タイトル","attribute_value_mlt":[{"subitem_alternative_title":"一般投稿論文"}]},"weko_creator_id":"13"},"id":94260,"updated":"2025-01-19T16:40:20.887170+00:00","links":{},"created":"2025-01-18T23:41:37.969561+00:00"}