@techreport{oai:ipsj.ixsq.nii.ac.jp:00091854, author = {古市, 朝美 and 白木, 善尚 and Tomomi, Furuichi and Yoshinao, Shiraki}, issue = {59}, month = {May}, note = {今日,楽曲製作に用いられる音源の多くは,楽器音の波形をサンプリングしたPCM音源が使われている.一方,偏微分方程式を用いて楽器の音響特性を表現し,その偏微分方程式の解に基づく物理モデル音源も実用化されている.物理モデル音源は音高,音色,音程などの操作が容易であり,音の立ちあがりや連続した音の生成等,PCM音源と比べて自然な楽器音作りが可能である.本報告では,代表的な撥弦楽器であるギター音の生成法,特にグリッサンド音の物理モデル音源の生成法を提案する.更に生成した音源の聴取実験を通して,提案した方法の妥当性の検証を行う., Today, as a sound source for use in making music, PCM sound sources are often used. PCM sound is a sound source sampling the waveform of the instrument sound. Meanwhile, after expressing the acoustic characteristics of the instrument using a partial differential equation, physical model sound source based on the solution of the PDE has also been put to practical use. Using the physical model tone generator, manipulating pitch, timbre, and pitch is easy. Further, compared with PCM sound, using the physical model tone generator, such as generation of successive notes and the start of the sound, natural musical instrument sounds are possible. In this report, generation method of guitar sound which is a plucked string instrument typical, we propose a method for generating a physical model of sound source glissando sound in particular. Through listening experiments sound generated, we evaluate the validity of the proposed method.}, title = {物理モデルを用いたギターにおけるグリッサンド音の生成法}, year = {2013} }