{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00091368","sets":["6164:6165:6210:7138"]},"path":["7138"],"owner":"10","recid":"91368","title":["Local Network Parallelization Computing System for Computer Game Programs"],"pubdate":{"attribute_name":"公開日","attribute_value":"2012-11-09"},"_buckets":{"deposit":"f5a8f6f4-9ae7-4f67-bc91-9de919dcfff6"},"_deposit":{"id":"91368","pid":{"type":"depid","value":"91368","revision_id":0},"owners":[10],"status":"published","created_by":10},"item_title":"Local Network Parallelization Computing System for Computer Game Programs","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"Local Network Parallelization Computing System for Computer Game Programs"},{"subitem_title":"Local Network Parallelization Computing System for Computer Game Programs","subitem_title_language":"en"}]},"item_type_id":"18","publish_date":"2012-11-09","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"eng"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"Department of Computer Science & Information Engineering, National Dong Hwa University"},{"subitem_text_value":"Department of Computer Science & Information Engineering, National Dong Hwa University"},{"subitem_text_value":"Department of Information Management, Chang Jung Christian University"},{"subitem_text_value":"Department of Applied Mathematics, Chung Yuan Christian University"}]},"item_18_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Department of Computer Science & Information Engineering, National Dong Hwa University","subitem_text_language":"en"},{"subitem_text_value":"Department of Computer Science & Information Engineering, National Dong Hwa University","subitem_text_language":"en"},{"subitem_text_value":"Department of Information Management, Chang Jung Christian University","subitem_text_language":"en"},{"subitem_text_value":"Department of Applied Mathematics, Chung Yuan Christian University","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/91368/files/IPSJ-GPWS2012032.pdf"},"date":[{"dateType":"Available","dateValue":"2013-03-22"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GPWS2012032.pdf","filesize":[{"value":"463.0 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"fe03df01-3436-49d6-b084-575f53f51a5a","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2012 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Shi-JimYen"},{"creatorName":"SuTsan-Cheng"},{"creatorName":"Shun-ChinHsu"},{"creatorName":"Jr-ChangChen"}],"nameIdentifiers":[{}]}]},"item_18_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Shi-Jim, Yen","creatorNameLang":"en"},{"creatorName":"Su, Tsan-ChengSu","creatorNameLang":"en"},{"creatorName":"Hsu, Shun-Chin","creatorNameLang":"en"},{"creatorName":"Chen, Jr-Chang","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"This paper proposed the Local Network Parallelization Computing (LNPC) system, which is suitable to excuse computer games in parallel. The LNPC system is a job-level system. The experimental results show that the LNPC system can decrease the communication time of the computer game program and increase the performance. It is useful in solving specific games and computer game competitions.","subitem_description_type":"Other"}]},"item_18_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"This paper proposed the Local Network Parallelization Computing (LNPC) system, which is suitable to excuse computer games in parallel. The LNPC system is a job-level system. The experimental results show that the LNPC system can decrease the communication time of the computer game program and increase the performance. It is useful in solving specific games and computer game competitions.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"178","bibliographic_titles":[{"bibliographic_title":"ゲームプログラミングワークショップ2012論文集"}],"bibliographicPageStart":"175","bibliographicIssueDates":{"bibliographicIssueDate":"2012-11-09","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"6","bibliographicVolumeNumber":"2012"}]},"relation_version_is_last":true,"weko_creator_id":"10"},"id":91368,"updated":"2025-01-21T15:32:44.751527+00:00","links":{},"created":"2025-01-18T23:40:39.643484+00:00"}