{"created":"2025-01-18T23:39:26.895983+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00089705","sets":["6164:6165:7006:7054"]},"path":["7054"],"owner":"11","recid":"89705","title":["半球形スクリーンを用いた分散レンダリングシステム"],"pubdate":{"attribute_name":"公開日","attribute_value":"2005-11-23"},"_buckets":{"deposit":"73d2246f-658a-4069-9b1c-5a80499641d7"},"_deposit":{"id":"89705","pid":{"type":"depid","value":"89705","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"半球形スクリーンを用いた分散レンダリングシステム","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"半球形スクリーンを用いた分散レンダリングシステム"},{"subitem_title":"Distributed Rendering System for Hemisphere Screen","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"マルチメディア通信と分散処理ワークショップ","subitem_subject_scheme":"Other"}]},"item_type_id":"18","publish_date":"2005-11-23","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"三菱電気株式会社 情報技術総合研究所"},{"subitem_text_value":"三菱プレシジョン株式会社"},{"subitem_text_value":"三菱電機米国研究所"}]},"item_18_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Mitsubishi Electric Corp.,InformationTechnology R&D Center","subitem_text_language":"en"},{"subitem_text_value":"Mitsubishi Precision Co.,Ltd","subitem_text_language":"en"},{"subitem_text_value":"Mitsubishi Electric Research Laboratories, Inc.","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/89705/files/IPSJ-DPSWS2005075.pdf"},"date":[{"dateType":"Available","dateValue":"2005-11-30"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-DPSWS2005075.pdf","filesize":[{"value":"1.3 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"fbc6b4de-07ff-427d-a6a2-66d510738f37","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2005 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"鈴木, 靖子"},{"creatorName":"原田, 雅之"},{"creatorName":"緒方, 正人"},{"creatorName":"JeroenvanBaar"}],"nameIdentifiers":[{}]}]},"item_18_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Yasuko, Suzuki","creatorNameLang":"en"},{"creatorName":"Masayuki, Harada","creatorNameLang":"en"},{"creatorName":"Masato, Ogata","creatorNameLang":"en"},{"creatorName":"Jeroen, vanBaar","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_18_relation_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_relation_type_id":{"subitem_relation_type_select":"NCID","subitem_relation_type_id_text":"ISSN 1344-0640"}}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"視野全体に広がる没入感のある映像世界を身近に体験できるシステムとして,半球形のドームスクリーンによる映像システムがある.近年,ドーム専用のプロジェクタに代わり,複数の汎用プロジェクタを用いて大型のドームスクリーンに高精細な映像を投影するシステムが提案されているが,コンテンツはドーム専用のものがほとんどである.今回われわれは,OpenGLで記述された平面単一スクリーン用のコンピュータグラフィックスコンテンツを,リアルタイムで変形し分散レンダリングをするシステムを開発した.これにより,既存のCADなどのコンピュータグラフィックスコンテンツをそのままドームスクリーン上に投影することが可能となり,幅広い応用が期待できる.","subitem_description_type":"Other"}]},"item_18_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"Hemispherical dome screen display systems offer immersive visual experiment by covering wider audience's view compared to flat screens. Recently, dome screen display systems with multiple off-the-shelf projectors instead of special projectors for the dome screen are suggested, but contents for them are made for the dome screen only. We have developed a distributed rendering method which projected OpenGL-based CG contents made for flat screens onto the dome screen correctly by distributing and undistorting images in real-time. This method allows us to display various CG contents assets, such as existing CAD system, without modification and therefore apply dome screen display systems to a wide range of fields.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"402","bibliographic_titles":[{"bibliographic_title":"マルチメディア通信と分散処理 ワークショップ論文集"}],"bibliographicPageStart":"398","bibliographicIssueDates":{"bibliographicIssueDate":"2005-11-23","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"19","bibliographicVolumeNumber":"2005"}]},"relation_version_is_last":true,"item_18_alternative_title_2":{"attribute_name":"その他タイトル","attribute_value_mlt":[{"subitem_alternative_title":"マルチメディアシステム"}]},"weko_creator_id":"11"},"id":89705,"updated":"2025-01-21T16:25:31.865014+00:00","links":{}}