{"updated":"2025-01-21T14:15:36.035274+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00087662","sets":["1:6945:6957"]},"path":["6957"],"owner":"13","recid":"87662","title":["ぺた語義:ゲームを題材にした情報科学授業の事例報告"],"pubdate":{"attribute_name":"公開日","attribute_value":"2012-12-15"},"_buckets":{"deposit":"aa364120-c212-431e-bd74-c8420e403a53"},"_deposit":{"id":"87662","pid":{"type":"depid","value":"87662","revision_id":0},"owners":[13],"status":"published","created_by":13},"item_title":"ぺた語義:ゲームを題材にした情報科学授業の事例報告","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ぺた語義:ゲームを題材にした情報科学授業の事例報告"},{"subitem_title":"\"Peta-gogy\" for Future : An Introductory Computer Science Course on Using Computer Games as Learning Materials","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"教育コーナー","subitem_subject_scheme":"Other"}]},"item_type_id":"1","publish_date":"2012-12-15","item_1_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"岡山大学"}]},"item_1_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Okayama Univ.","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/87662/files/IPSJ-MGN540113.pdf","label":"IPSJ-MGN540113"},"date":[{"dateType":"Available","dateValue":"2014-12-15"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-MGN540113.pdf","filesize":[{"value":"483.3 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"32f652a9-3588-4aaa-a681-8d326f4e382f","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2012 by the Information Processing Society of Japan"}]},"item_1_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"長瀧, 寛之"}],"nameIdentifiers":[{}]}]},"item_1_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"NAGATAKI, Hiroyuki","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_1_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00116625","subitem_source_identifier_type":"NCID"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_6501","resourcetype":"article"}]},"item_1_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"一般情報教育における「情報の科学的な理解」への興味を喚起し理解を促進する授業手法として,著者はコンピュータゲームを積極的に資料として用いる講義形式の授業手法を構築し,実際の教養教育の現場で実践している.本稿では実際に著者が2010年度より所属大学で開講している「テレビゲームからみる情報科学概論」の授業概要とその実践結果について紹介し,コンピュータゲームを情報教育に活用することの利点と今後の課題ついて議論する.","subitem_description_type":"Other"}]},"item_1_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"50","bibliographic_titles":[{"bibliographic_title":"情報処理"}],"bibliographicPageStart":"47","bibliographicIssueDates":{"bibliographicIssueDate":"2012-12-15","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"54"}]},"relation_version_is_last":true,"weko_creator_id":"13"},"created":"2025-01-18T23:38:19.117355+00:00","id":87662,"links":{}}