{"id":87542,"updated":"2025-01-21T17:09:01.780491+00:00","links":{},"created":"2025-01-18T23:38:13.209100+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00087542","sets":["1164:5336:6735:6943"]},"path":["6943"],"owner":"11","recid":"87542","title":["遊びの場の表現と、遊びの場への入りやすさとどまりやすさとの関係"],"pubdate":{"attribute_name":"公開日","attribute_value":"2012-12-08"},"_buckets":{"deposit":"b81ff82e-5958-4145-b949-fdc0bef3b8a3"},"_deposit":{"id":"87542","pid":{"type":"depid","value":"87542","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"遊びの場の表現と、遊びの場への入りやすさとどまりやすさとの関係","author_link":["0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"遊びの場の表現と、遊びの場への入りやすさとどまりやすさとの関係"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"ゲームデザイン","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2012-12-08","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"東京工業大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Tokyo Institute of Technology","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/87542/files/IPSJ-EC12026006.pdf"},"date":[{"dateType":"Available","dateValue":"2014-12-08"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC12026006.pdf","filesize":[{"value":"58.4 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"5436ae29-6ddb-46e1-b7e2-9e1e88862f25","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2012 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"長谷川晶一"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本稿では、遊びの場の表現について、表現のリアリティや美しさと、表現内容の人生における意味の重要性を指摘し、これらが人が遊びの場への入りやすさと留まりやすさに影響するという視点を提示し、この視点から既存の遊びや研究を説明する。提示する視点が遊びの場の設計に役立つことを期待しているが、検証はしていない。","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"4","bibliographic_titles":[{"bibliographic_title":"研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2012-12-08","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"6","bibliographicVolumeNumber":"2012-EC-26"}]},"relation_version_is_last":true,"weko_creator_id":"11"}}