{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00087538","sets":["1164:5336:6735:6943"]},"path":["6943"],"owner":"11","recid":"87538","title":["時間をキーにしたコンテンツとのインタラクションデザイン"],"pubdate":{"attribute_name":"公開日","attribute_value":"2012-12-08"},"_buckets":{"deposit":"a4d14860-01c5-45f7-9b45-c113d46d3a58"},"_deposit":{"id":"87538","pid":{"type":"depid","value":"87538","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"時間をキーにしたコンテンツとのインタラクションデザイン","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"時間をキーにしたコンテンツとのインタラクションデザイン"},{"subitem_title":"Interaction Design for Contents based on time","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"コンテンツデザイン","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2012-12-08","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"JST ERATO IGARASHI UI Project"},{"subitem_text_value":"JST ERATO IGARASHI UI Project"},{"subitem_text_value":"JST ERATO IGARASHI UI Project"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"JST ERATO IGARASHI UI Project","subitem_text_language":"en"},{"subitem_text_value":"JST ERATO IGARASHI UI Project","subitem_text_language":"en"},{"subitem_text_value":"JST ERATO IGARASHI UI Project","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/87538/files/IPSJ-EC12026002.pdf"},"date":[{"dateType":"Available","dateValue":"2014-12-08"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC12026002.pdf","filesize":[{"value":"302.0 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"9d60738d-b60a-4dd4-8968-cd97b5140991","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2012 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"渡邊, 恵太"},{"creatorName":"稲見, 昌彦"},{"creatorName":"五十嵐, 健夫"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Keita, Watanabe","creatorNameLang":"en"},{"creatorName":"Masahiko, Inami","creatorNameLang":"en"},{"creatorName":"Takeo, Igarashi","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"マルチメディアを経て、Webの登場によりコンテンツをいつでも楽しめるようになった。さらに、テレビ、PC、携帯電話、タブレットなどデバイスも多様化し、ユーザはどこでもコンテンツを楽しめるようになった。しかしながらユーザの時間は限られている。コンテンツ供給者は、提供するコンテンツにできるだけ時間をかけてもらったり、お金をかけてもらうことを望む。そのため、コンテンツの設計は必然的にユーザを魅了しようとする。その結果、コンテンツはユーザを拘束する。本研究では、インタラクティブシステムの持つ時間的課題について、これまでの研究成果を通じて問題提起、議論を行う。","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"We have enjoyed content anytime using web pass through the age of multimedia. We also have enjoyed everywhere the contents, because the devices become diverse such TV, PC, mobile phone, and tablet. On the other hand, the time of user is limited in life. Contents provider hope that they get user to spend time to enjoy and money as much as possible. Then they try to design inevitably attract user to content. As a result, the content restrict activity of user. In this paper, we propose time issue of interactive system and discuss based on systems that we proposed.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"1","bibliographic_titles":[{"bibliographic_title":"研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2012-12-08","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"2","bibliographicVolumeNumber":"2012-EC-26"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"id":87538,"updated":"2025-01-21T17:08:54.715103+00:00","links":{},"created":"2025-01-18T23:38:13.012401+00:00"}