{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00087117","sets":["1164:3206:6685:6927"]},"path":["6927"],"owner":"11","recid":"87117","title":["ラプラシアン固有関数を用いた速度場の補間による流体アニメーションの生成"],"pubdate":{"attribute_name":"公開日","attribute_value":"2012-11-26"},"_buckets":{"deposit":"7a608486-b943-49cb-9154-8a5f29fd024b"},"_deposit":{"id":"87117","pid":{"type":"depid","value":"87117","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"ラプラシアン固有関数を用いた速度場の補間による流体アニメーションの生成","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ラプラシアン固有関数を用いた速度場の補間による流体アニメーションの生成"},{"subitem_title":"A Method of Interpolating Velocity Field using Laplacian Eigenfunctions for Fluid Simulation","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2012-11-26","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"北海道大学"},{"subitem_text_value":"北海道大学/独立行政法人科学技術振興機構CREST"},{"subitem_text_value":"北海道大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Hokkaido University","subitem_text_language":"en"},{"subitem_text_value":"Hokkaido University / JST CREST","subitem_text_language":"en"},{"subitem_text_value":"Hokkaido University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/87117/files/IPSJ-CG12149008.pdf"},"date":[{"dateType":"Available","dateValue":"2014-11-26"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CG12149008.pdf","filesize":[{"value":"886.5 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"28"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"17096d39-031f-4dc9-8f4d-e4ebcc9e2a0e","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2012 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"佐藤, 周平"},{"creatorName":"土橋, 宜典"},{"creatorName":"山本, 強"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Syuhei, Sato","creatorNameLang":"en"},{"creatorName":"Yoshinori, Dobashi","creatorNameLang":"en"},{"creatorName":"Tsuyoshi, Yamamoto","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10100541","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年, CG 技術の発達により写実的な流体映像が映画やゲームなどに多く用いられている.これら流体映像は,流体シミュレーションを用いて作成される場合が多いが,既存のシミュレーションにおけるパラメータの調整のみでは,実現が難しいアニメーションが要求される場合もある.そこで,本研究では,シミュレーション空間を任意に伸縮させる手法を提案する.提案法では,任意に伸縮させたシミュレーション空間における速度場をラプラシアン固有関数により近似することで,流体の法則を保った流体アニメーションの伸縮を可能とする.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"Recently, realistic fluid animations are often used in movies or TV games. These fluid animations are usually generated by using fluid simulation. However, it is difficult to generate desired animations by only adjusting parameters used in the fluid simulation. To address this problem, this paper proposes a method for extending and retracting a simulation space of fluid. Our method uses laplacian eigen functions to generate velocity fields that satisfy the fluid equations in the deformed simulation space.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"5","bibliographic_titles":[{"bibliographic_title":"研究報告グラフィクスとCAD(CG)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2012-11-26","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"8","bibliographicVolumeNumber":"2012-CG-149"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"id":87117,"updated":"2025-01-21T17:24:21.728967+00:00","links":{},"created":"2025-01-18T23:37:58.567371+00:00"}