@inproceedings{oai:ipsj.ixsq.nii.ac.jp:00086187, author = {Yoshio, Sakurauchi and Hideyuki, Takada and Yoshio, Sakurauchi and Hideyuki, Takada}, book = {ワークショップ2012 (GN Workshop 2012) 論文集}, month = {Oct}, note = {Recently user-generated content (UGC) has become major content of the Web and the real-time Web such as Twitter has become popular. Meanwhile, P2P-based information sharing systems have been used to realize scalable, fault-tolerant and sometimes anonymous information sharing. Although existing P2P-based information sharing systems are very useful, it seems that they do not have enough ability to realize the real-time Web. In this paper, we propose an information diffusion environment which uses a ring topology to realize the real-time Web in a P2P manner. The ring topology makes it possible to effectively collect the feedback from users at the same time when each piece of UGC passes through user terminals. The proposed environment, named S-Ring, enables consumers to get trusted information passively as easy and simple as watching TV on a timely basis. We will show the positive feasibility of S-Ring based on our findings from analysis of a previous study on Twitter. Furthermore, the results of simulations provide insights about trade-offs between time required for information distribution and network resource consumed in the ring networks., Recently user-generated content (UGC) has become major content of the Web and the real-time Web such as Twitter has become popular. Meanwhile, P2P-based information sharing systems have been used to realize scalable, fault-tolerant and sometimes anonymous information sharing. Although existing P2P-based information sharing systems are very useful, it seems that they do not have enough ability to realize the real-time Web. In this paper, we propose an information diffusion environment which uses a ring topology to realize the real-time Web in a P2P manner. The ring topology makes it possible to effectively collect the feedback from users at the same time when each piece of UGC passes through user terminals. The proposed environment, named S-Ring, enables consumers to get trusted information passively as easy and simple as watching TV on a timely basis. We will show the positive feasibility of S-Ring based on our findings from analysis of a previous study on Twitter. Furthermore, the results of simulations provide insights about trade-offs between time required for information distribution and network resource consumed}, pages = {1--7}, publisher = {情報処理学会}, title = {S-Ring: A P2P-based Information Diffusion Environment Utilizing the Ring Topology}, volume = {2012}, year = {2012} }