{"updated":"2025-01-21T18:42:06.556456+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00082017","sets":["1:6573:6580"]},"path":["6580"],"owner":"13","recid":"82017","title":["コンピュータグラフィクスの新展開:モーションキャプチャデータの高度利用-人の動きの編集から即応的生成へ-"],"pubdate":{"attribute_name":"公開日","attribute_value":"2012-05-15"},"_buckets":{"deposit":"ec3f2151-8c19-4ee9-a9b2-e3af96731290"},"_deposit":{"id":"82017","pid":{"type":"depid","value":"82017","revision_id":0},"owners":[13],"status":"published","created_by":13},"item_title":"コンピュータグラフィクスの新展開:モーションキャプチャデータの高度利用-人の動きの編集から即応的生成へ-","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"コンピュータグラフィクスの新展開:モーションキャプチャデータの高度利用-人の動きの編集から即応的生成へ-"},{"subitem_title":"Recent Developments in Computer Graphics: Smart Reuse of Motion Capture Data - From Offline Editing to Online Synthesis -","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"特集","subitem_subject_scheme":"Other"}]},"item_type_id":"1","publish_date":"2012-05-15","item_1_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"(株)スクウェア・エニックス"},{"subitem_text_value":"豊橋技術科学大学"}]},"item_1_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Square Enix Co., Ltd.","subitem_text_language":"en"},{"subitem_text_value":"Toyohashi Univ. of Technology","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/82017/files/IPSJ-MGN530609.pdf","label":"IPSJ-MGN530609"},"date":[{"dateType":"Available","dateValue":"2014-05-15"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-MGN530609.pdf","filesize":[{"value":"1.4 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"0d445586-b0c0-40db-a397-c7b86d8f2bfd","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2012 by the Information Processing Society of Japan"}]},"item_1_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"向井, 智彦"},{"creatorName":"栗山, 繁"}],"nameIdentifiers":[{}]}]},"item_1_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Tomohiko, MUKAI","creatorNameLang":"en"},{"creatorName":"Shigeru, KURIYAMA","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_1_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00116625","subitem_source_identifier_type":"NCID"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_6501","resourcetype":"article"}]},"item_1_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"CGアニメーションの分野では,人間の自然な動きを制作するために古くからモーションキャプチャ装置で計測されたデータを利活用してきた.現在では大量に計測したデータに対して知的な処理を施し,ビデオゲーム等において対話的な操作で変化する仮想環境に応じた動きを,実時間で即応的に生成する技術が盛んに研究されている.本稿では,人物アニメーションでのモーションキャプチャデータの利用技術のこれまでの変遷と最新動向,および今後の研究課題等について紹介する.","subitem_description_type":"Other"}]},"item_1_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"594","bibliographic_titles":[{"bibliographic_title":"情報処理"}],"bibliographicPageStart":"589","bibliographicIssueDates":{"bibliographicIssueDate":"2012-05-15","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"6","bibliographicVolumeNumber":"53"}]},"relation_version_is_last":true,"weko_creator_id":"13"},"created":"2025-01-18T23:36:01.423116+00:00","id":82017,"links":{}}