{"updated":"2025-01-21T19:10:46.822623+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00081995","sets":["1164:5336:6735:6772"]},"path":["6772"],"owner":"11","recid":"81995","title":["公共交通機関における立ち状態を動機付けするエンタテインメントシステムの実装と評価"],"pubdate":{"attribute_name":"公開日","attribute_value":"2012-05-07"},"_buckets":{"deposit":"7872b381-187d-4202-b40b-251bc801e626"},"_deposit":{"id":"81995","pid":{"type":"depid","value":"81995","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"公共交通機関における立ち状態を動機付けするエンタテインメントシステムの実装と評価","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"公共交通機関における立ち状態を動機付けするエンタテインメントシステムの実装と評価"},{"subitem_title":"Design and Evaluation of Entertainment System for Motivating to Stand in Public Transportation","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2012-05-07","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"京都工芸繊維大学"},{"subitem_text_value":"京都工芸繊維大学"},{"subitem_text_value":"京都工芸繊維大学"},{"subitem_text_value":"京都工芸繊維大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Kyoto Institute of Technology","subitem_text_language":"en"},{"subitem_text_value":"Kyoto Institute of Technology","subitem_text_language":"en"},{"subitem_text_value":"Kyoto Institute of Technology","subitem_text_language":"en"},{"subitem_text_value":"Kyoto Institute of Technology","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/81995/files/IPSJ-EC12024013.pdf"},"date":[{"dateType":"Available","dateValue":"2014-05-07"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC12024013.pdf","filesize":[{"value":"938.9 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"07d694b4-903d-42cd-ae16-2e5ba62414be","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2012 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"石橋, 拓也"},{"creatorName":"山本, 景子"},{"creatorName":"倉本, 到"},{"creatorName":"辻野, 嘉宏"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Takuya, Ishibashi","creatorNameLang":"en"},{"creatorName":"Keiko, Yamamoto","creatorNameLang":"en"},{"creatorName":"Itaru, Kuramoto","creatorNameLang":"en"},{"creatorName":"Yoshihiro, Tsujino","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"混雑中の公共交通機関において,立ち続けることは疲労と退屈さを感じさせる.しかし,通勤・通学時には時間や路線の制約から常に座席に座ることは難しく,無理に座ろうとするとマナーの問題が発生する.筆者らは以前,積極的に立ち続ける動機を与える手法として,加速度センサを用いてユーザの立ち座りを判別し,立ち続けることに対する報酬として育成ゲーム上のキャラクタを成長させるエンタテインメントシステムを提案・実装した.本稿では,実際の通学環境におけるシステムの有効性評価実験を行った.その結果,座席がほぼ埋まっている程度の混雑時において,ユーザを積極的に立ち続けさせる効果があることがわかった.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In crowded public transportation such as buses, trains and so on, standing passengers feel fatigue and boringness. However, if they would occupy the seats in buses or trains at any times, it might cause moral hazard. To solve the problematic situation, we had proposed an entertainment system to motivate users to stand. In the proposed system, they have their own avatars, and the avatars grow up while their owners stand in buses or trains. The system discriminates whether an user is standing or not with an accelerometer. In this paper, we conducted an experimentation to evaluate the effectiveness of the system practically. As a result, it is found that the system can motivate participants to stand in buses or trains when their seats are almost occupied.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"6","bibliographic_titles":[{"bibliographic_title":"研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2012-05-07","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"13","bibliographicVolumeNumber":"2012-EC-24"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"created":"2025-01-18T23:36:00.418565+00:00","id":81995,"links":{}}