{"updated":"2025-01-21T19:34:45.040544+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00080940","sets":["1164:5305:6705:6706"]},"path":["6706"],"owner":"10","recid":"80940","title":["完全プレイのためのデータベースのサイズの削減"],"pubdate":{"attribute_name":"公開日","attribute_value":"2012-02-24"},"_buckets":{"deposit":"fe206676-c534-4ce1-9b89-630fb7f9ea96"},"_deposit":{"id":"80940","pid":{"type":"depid","value":"80940","revision_id":0},"owners":[10],"status":"published","created_by":10},"item_title":"完全プレイのためのデータベースのサイズの削減","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"完全プレイのためのデータベースのサイズの削減"},{"subitem_title":"Reducing database size for perfect play","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2012-02-24","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"東京大学情報基盤センター"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Information Technology Center, The University of Tokyo","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/80940/files/IPSJ-GI12027012.pdf"},"date":[{"dateType":"Available","dateValue":"2014-02-24"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GI12027012.pdf","filesize":[{"value":"261.0 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"6ab359d6-9e65-4aec-b646-a1a1eaf8fd67","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2012 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"田中, 哲朗"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Tetsuro, Tanaka","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11362144","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"完全に解析を終わったゲームで完全プレイをおこなうためのデータベースは,完全ハッシュ関数とウェーブレット木を用いて,小さな記憶容量で実現できる.本研究では局面のノードを一段展開することで,更に記憶容量を減らす方法を提案する.これにより,「どうぶつしょうぎ」 の完全プレイのデータベースを 54.8MB の記憶容量で実現できた.これは,単純な実装と比較して 1/15 の容量となっている.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"With small memory size, a database for perfect play of a strongly solved game can be constructed by a perfect hash function and a wavelet tree of ply numbers. In this article, we propose a method to reduce the database size by expanding the node of positions by one ply. As a result, the database size for “Dobutsu shogi” perfect play is reduced to 54.8MB, which is roughly one fifteenth of that of simple implementation.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"6","bibliographic_titles":[{"bibliographic_title":"研究報告ゲーム情報学(GI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2012-02-24","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"12","bibliographicVolumeNumber":"2012-GI-27"}]},"relation_version_is_last":true,"weko_creator_id":"10"},"created":"2025-01-18T23:35:16.875003+00:00","id":80940,"links":{}}